93 lines
3.1 KiB
C#
93 lines
3.1 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using BlendFile.CompatTypes;
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using System;
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namespace BlendFile.DNA {
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public class PointCache {
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public PointCache ptr_next;
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public PointCache ptr_prev;
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public int flag;
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public int step;
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public int simframe;
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public int startframe;
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public int endframe;
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public int editframe;
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public int last_exact;
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public int last_valid;
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public char[] _pad = new System.Char[4];
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public int totpoint;
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public int index;
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public short compression;
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public char[] _pad0 = new System.Char[2];
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public char[] name = new System.Char[64];
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public char[] prev_name = new System.Char[64];
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public char[] info = new System.Char[128];
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public char[] path = new System.Char[1024];
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public char ptr_cached_frames;
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public int cached_frames_len;
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public char[] _pad1 = new System.Char[4];
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public ListBase mem_cache;
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public PTCacheEdit ptr_edit;
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public PointCache(
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PointCache ptr_next,
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PointCache ptr_prev,
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int flag,
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int step,
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int simframe,
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int startframe,
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int endframe,
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int editframe,
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int last_exact,
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int last_valid,
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char[] _pad,
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int totpoint,
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int index,
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short compression,
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char[] _pad0,
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char[] name,
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char[] prev_name,
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char[] info,
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char[] path,
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char ptr_cached_frames,
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int cached_frames_len,
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char[] _pad1,
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ListBase mem_cache,
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PTCacheEdit ptr_edit) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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this.flag = flag;
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this.step = step;
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this.simframe = simframe;
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this.startframe = startframe;
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this.endframe = endframe;
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this.editframe = editframe;
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this.last_exact = last_exact;
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this.last_valid = last_valid;
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this._pad = _pad;
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this.totpoint = totpoint;
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this.index = index;
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this.compression = compression;
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this._pad0 = _pad0;
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this.name = name;
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this.prev_name = prev_name;
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this.info = info;
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this.path = path;
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this.ptr_cached_frames = ptr_cached_frames;
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this.cached_frames_len = cached_frames_len;
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this._pad1 = _pad1;
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this.mem_cache = mem_cache;
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this.ptr_edit = ptr_edit;
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}
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}
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}
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