51 lines
1.9 KiB
C#
51 lines
1.9 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using BlendFile.CompatTypes;
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using System;
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namespace BlendFile.DNA {
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public class Speaker {
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public ID id;
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public AnimData ptr_adt;
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public bSound ptr_sound;
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public float volume_max;
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public float volume_min;
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public float distance_max;
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public float distance_reference;
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public float attenuation;
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public float cone_angle_outer;
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public float cone_angle_inner;
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public float cone_volume_outer;
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public float volume;
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public float pitch;
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public short flag;
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public char[] _pad1 = new System.Char[6];
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public Speaker(ID id, AnimData ptr_adt, bSound ptr_sound, float volume_max, float volume_min, float distance_max, float distance_reference, float attenuation, float cone_angle_outer, float cone_angle_inner, float cone_volume_outer, float volume, float pitch, short flag, char[] _pad1) {
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this.id = id;
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this.ptr_adt = ptr_adt;
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this.ptr_sound = ptr_sound;
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this.volume_max = volume_max;
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this.volume_min = volume_min;
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this.distance_max = distance_max;
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this.distance_reference = distance_reference;
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this.attenuation = attenuation;
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this.cone_angle_outer = cone_angle_outer;
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this.cone_angle_inner = cone_angle_inner;
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this.cone_volume_outer = cone_volume_outer;
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this.volume = volume;
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this.pitch = pitch;
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this.flag = flag;
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this._pad1 = _pad1;
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}
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}
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}
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