Files
BlenderSharp/BlendFile/DNA/TextureGpencilModifierData.cs
2025-01-22 17:40:14 +01:00

72 lines
2.5 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
namespace BlendFile.DNA {
public class TextureGpencilModifierData {
public GpencilModifierData modifier;
public Material ptr_material;
public char[] layername = new System.Char[64];
public char[] materialname = new System.Char[64];
public char[] vgname = new System.Char[64];
public int pass_index;
public int flag;
public float uv_offset;
public float uv_scale;
public float fill_rotation;
public float[] fill_offset = new System.Single[2];
public float fill_scale;
public int layer_pass;
public short fit_method;
public short mode;
public float alignment_rotation;
public char[] _pad = new System.Char[4];
public TextureGpencilModifierData(
GpencilModifierData modifier,
Material ptr_material,
char[] layername,
char[] materialname,
char[] vgname,
int pass_index,
int flag,
float uv_offset,
float uv_scale,
float fill_rotation,
float[] fill_offset,
float fill_scale,
int layer_pass,
short fit_method,
short mode,
float alignment_rotation,
char[] _pad) {
this.modifier = modifier;
this.ptr_material = ptr_material;
this.layername = layername;
this.materialname = materialname;
this.vgname = vgname;
this.pass_index = pass_index;
this.flag = flag;
this.uv_offset = uv_offset;
this.uv_scale = uv_scale;
this.fill_rotation = fill_rotation;
this.fill_offset = fill_offset;
this.fill_scale = fill_scale;
this.layer_pass = layer_pass;
this.fit_method = fit_method;
this.mode = mode;
this.alignment_rotation = alignment_rotation;
this._pad = _pad;
}
}
}