315 lines
14 KiB
C#
315 lines
14 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using BlendFile.CompatTypes;
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using System;
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namespace BlendFile.DNA {
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public class ToolSettings {
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public VPaint ptr_vpaint;
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public VPaint ptr_wpaint;
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public Sculpt ptr_sculpt;
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public UvSculpt uvsculpt;
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public GpPaint ptr_gp_paint;
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public GpVertexPaint ptr_gp_vertexpaint;
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public GpSculptPaint ptr_gp_sculptpaint;
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public GpWeightPaint ptr_gp_weightpaint;
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public CurvesSculpt ptr_curves_sculpt;
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public float vgroup_weight;
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public float doublimit;
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public char automerge;
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public char object_flag;
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public char selectmode;
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public char unwrapper;
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public char uvcalc_flag;
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public char uv_flag;
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public char uv_selectmode;
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public char uv_sticky;
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public float uvcalc_margin;
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public int uvcalc_iterations;
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public float uvcalc_weight_factor;
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public char[] uvcalc_weight_group = new System.Char[64];
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public short autoik_chainlen;
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public char gpencil_flags;
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public char gpencil_v3d_align;
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public char gpencil_v2d_align;
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public char annotate_v3d_align;
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public short annotate_thickness;
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public float gpencil_surface_offset;
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public char gpencil_selectmode_edit;
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public char gpencil_selectmode_sculpt;
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public char[] _pad0 = new System.Char[6];
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public GP_Sculpt_Settings gp_sculpt;
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public GP_Interpolate_Settings gp_interpolate;
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public ImagePaintSettings imapaint;
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public PaintModeSettings paint_mode;
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public ParticleEditSettings particle;
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public float proportional_size;
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public float select_thresh;
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public short keying_flag;
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public char autokey_mode;
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public char keyframe_type;
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public char multires_subdiv_type;
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public char edge_mode;
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public char edge_mode_live_unwrap;
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public char transform_pivot_point;
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public char transform_flag;
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public char snap_node_mode;
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public short snap_mode;
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public short snap_uv_mode;
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public short snap_anim_mode;
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public short snap_flag;
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public short snap_flag_node;
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public short snap_flag_seq;
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public short snap_flag_anim;
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public short snap_uv_flag;
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public char[] _pad = new System.Char[4];
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public char snap_target;
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public char snap_transform_mode_flag;
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public short snap_face_nearest_steps;
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public char proportional_edit;
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public char prop_mode;
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public char proportional_objects;
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public char proportional_mask;
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public char proportional_action;
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public char proportional_fcurve;
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public char lock_markers;
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public char auto_normalize;
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public char wpaint_lock_relative;
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public char multipaint;
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public char weightuser;
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public char vgroupsubset;
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public char gpencil_selectmode_vertex;
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public char uv_sculpt_settings;
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public char workspace_tool_type;
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public char[] _pad5 = new System.Char[1];
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public short sculpt_paint_settings;
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public int sculpt_paint_unified_size;
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public float sculpt_paint_unified_unprojected_radius;
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public float sculpt_paint_unified_alpha;
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public UnifiedPaintSettings unified_paint_settings;
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public CurvePaintSettings curve_paint_settings;
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public MeshStatVis statvis;
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public float[] normal_vector = new System.Single[3];
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public char[] _pad6 = new System.Char[4];
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public CurveProfile ptr_custom_bevel_profile_preset;
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public SequencerToolSettings ptr_sequencer_tool_settings;
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public short snap_mode_tools;
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public char plane_axis;
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public char plane_depth;
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public char plane_orient;
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public char use_plane_axis_auto;
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public char[] _pad7 = new System.Char[2];
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public float snap_angle_increment_2d;
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public float snap_angle_increment_2d_precision;
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public float snap_angle_increment_3d;
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public float snap_angle_increment_3d_precision;
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public ToolSettings(
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VPaint ptr_vpaint,
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VPaint ptr_wpaint,
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Sculpt ptr_sculpt,
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UvSculpt uvsculpt,
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GpPaint ptr_gp_paint,
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GpVertexPaint ptr_gp_vertexpaint,
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GpSculptPaint ptr_gp_sculptpaint,
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GpWeightPaint ptr_gp_weightpaint,
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CurvesSculpt ptr_curves_sculpt,
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float vgroup_weight,
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float doublimit,
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char automerge,
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char object_flag,
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char selectmode,
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char unwrapper,
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char uvcalc_flag,
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char uv_flag,
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char uv_selectmode,
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char uv_sticky,
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float uvcalc_margin,
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int uvcalc_iterations,
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float uvcalc_weight_factor,
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char[] uvcalc_weight_group,
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short autoik_chainlen,
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char gpencil_flags,
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char gpencil_v3d_align,
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char gpencil_v2d_align,
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char annotate_v3d_align,
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short annotate_thickness,
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float gpencil_surface_offset,
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char gpencil_selectmode_edit,
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char gpencil_selectmode_sculpt,
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char[] _pad0,
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GP_Sculpt_Settings gp_sculpt,
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GP_Interpolate_Settings gp_interpolate,
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ImagePaintSettings imapaint,
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PaintModeSettings paint_mode,
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ParticleEditSettings particle,
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float proportional_size,
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float select_thresh,
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short keying_flag,
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char autokey_mode,
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char keyframe_type,
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char multires_subdiv_type,
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char edge_mode,
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char edge_mode_live_unwrap,
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char transform_pivot_point,
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char transform_flag,
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char snap_node_mode,
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short snap_mode,
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short snap_uv_mode,
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short snap_anim_mode,
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short snap_flag,
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short snap_flag_node,
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short snap_flag_seq,
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short snap_flag_anim,
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short snap_uv_flag,
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char[] _pad,
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char snap_target,
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char snap_transform_mode_flag,
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short snap_face_nearest_steps,
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char proportional_edit,
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char prop_mode,
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char proportional_objects,
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char proportional_mask,
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char proportional_action,
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char proportional_fcurve,
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char lock_markers,
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char auto_normalize,
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char wpaint_lock_relative,
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char multipaint,
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char weightuser,
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char vgroupsubset,
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char gpencil_selectmode_vertex,
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char uv_sculpt_settings,
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char workspace_tool_type,
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char[] _pad5,
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short sculpt_paint_settings,
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int sculpt_paint_unified_size,
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float sculpt_paint_unified_unprojected_radius,
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float sculpt_paint_unified_alpha,
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UnifiedPaintSettings unified_paint_settings,
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CurvePaintSettings curve_paint_settings,
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MeshStatVis statvis,
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float[] normal_vector,
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char[] _pad6,
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CurveProfile ptr_custom_bevel_profile_preset,
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SequencerToolSettings ptr_sequencer_tool_settings,
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short snap_mode_tools,
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char plane_axis,
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char plane_depth,
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char plane_orient,
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char use_plane_axis_auto,
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char[] _pad7,
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float snap_angle_increment_2d,
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float snap_angle_increment_2d_precision,
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float snap_angle_increment_3d,
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float snap_angle_increment_3d_precision) {
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this.ptr_vpaint = ptr_vpaint;
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this.ptr_wpaint = ptr_wpaint;
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this.ptr_sculpt = ptr_sculpt;
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this.uvsculpt = uvsculpt;
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this.ptr_gp_paint = ptr_gp_paint;
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this.ptr_gp_vertexpaint = ptr_gp_vertexpaint;
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this.ptr_gp_sculptpaint = ptr_gp_sculptpaint;
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this.ptr_gp_weightpaint = ptr_gp_weightpaint;
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this.ptr_curves_sculpt = ptr_curves_sculpt;
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this.vgroup_weight = vgroup_weight;
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this.doublimit = doublimit;
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this.automerge = automerge;
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this.object_flag = object_flag;
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this.selectmode = selectmode;
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this.unwrapper = unwrapper;
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this.uvcalc_flag = uvcalc_flag;
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this.uv_flag = uv_flag;
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this.uv_selectmode = uv_selectmode;
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this.uv_sticky = uv_sticky;
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this.uvcalc_margin = uvcalc_margin;
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this.uvcalc_iterations = uvcalc_iterations;
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this.uvcalc_weight_factor = uvcalc_weight_factor;
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this.uvcalc_weight_group = uvcalc_weight_group;
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this.autoik_chainlen = autoik_chainlen;
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this.gpencil_flags = gpencil_flags;
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this.gpencil_v3d_align = gpencil_v3d_align;
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this.gpencil_v2d_align = gpencil_v2d_align;
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this.annotate_v3d_align = annotate_v3d_align;
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this.annotate_thickness = annotate_thickness;
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this.gpencil_surface_offset = gpencil_surface_offset;
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this.gpencil_selectmode_edit = gpencil_selectmode_edit;
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this.gpencil_selectmode_sculpt = gpencil_selectmode_sculpt;
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this._pad0 = _pad0;
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this.gp_sculpt = gp_sculpt;
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this.gp_interpolate = gp_interpolate;
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this.imapaint = imapaint;
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this.paint_mode = paint_mode;
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this.particle = particle;
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this.proportional_size = proportional_size;
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this.select_thresh = select_thresh;
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this.keying_flag = keying_flag;
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this.autokey_mode = autokey_mode;
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this.keyframe_type = keyframe_type;
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this.multires_subdiv_type = multires_subdiv_type;
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this.edge_mode = edge_mode;
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this.edge_mode_live_unwrap = edge_mode_live_unwrap;
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this.transform_pivot_point = transform_pivot_point;
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this.transform_flag = transform_flag;
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this.snap_node_mode = snap_node_mode;
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this.snap_mode = snap_mode;
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this.snap_uv_mode = snap_uv_mode;
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this.snap_anim_mode = snap_anim_mode;
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this.snap_flag = snap_flag;
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this.snap_flag_node = snap_flag_node;
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this.snap_flag_seq = snap_flag_seq;
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this.snap_flag_anim = snap_flag_anim;
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this.snap_uv_flag = snap_uv_flag;
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this._pad = _pad;
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this.snap_target = snap_target;
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this.snap_transform_mode_flag = snap_transform_mode_flag;
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this.snap_face_nearest_steps = snap_face_nearest_steps;
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this.proportional_edit = proportional_edit;
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this.prop_mode = prop_mode;
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this.proportional_objects = proportional_objects;
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this.proportional_mask = proportional_mask;
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this.proportional_action = proportional_action;
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this.proportional_fcurve = proportional_fcurve;
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this.lock_markers = lock_markers;
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this.auto_normalize = auto_normalize;
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this.wpaint_lock_relative = wpaint_lock_relative;
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this.multipaint = multipaint;
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this.weightuser = weightuser;
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this.vgroupsubset = vgroupsubset;
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this.gpencil_selectmode_vertex = gpencil_selectmode_vertex;
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this.uv_sculpt_settings = uv_sculpt_settings;
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this.workspace_tool_type = workspace_tool_type;
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this._pad5 = _pad5;
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this.sculpt_paint_settings = sculpt_paint_settings;
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this.sculpt_paint_unified_size = sculpt_paint_unified_size;
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this.sculpt_paint_unified_unprojected_radius = sculpt_paint_unified_unprojected_radius;
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this.sculpt_paint_unified_alpha = sculpt_paint_unified_alpha;
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this.unified_paint_settings = unified_paint_settings;
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this.curve_paint_settings = curve_paint_settings;
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this.statvis = statvis;
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this.normal_vector = normal_vector;
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this._pad6 = _pad6;
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this.ptr_custom_bevel_profile_preset = ptr_custom_bevel_profile_preset;
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this.ptr_sequencer_tool_settings = ptr_sequencer_tool_settings;
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this.snap_mode_tools = snap_mode_tools;
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this.plane_axis = plane_axis;
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this.plane_depth = plane_depth;
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this.plane_orient = plane_orient;
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this.use_plane_axis_auto = use_plane_axis_auto;
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this._pad7 = _pad7;
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this.snap_angle_increment_2d = snap_angle_increment_2d;
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this.snap_angle_increment_2d_precision = snap_angle_increment_2d_precision;
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this.snap_angle_increment_3d = snap_angle_increment_3d;
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this.snap_angle_increment_3d_precision = snap_angle_increment_3d_precision;
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}
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}
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}
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