Files
BlenderSharp/BlendFile/DNA/bArmature.cs
2025-01-22 17:40:14 +01:00

93 lines
3.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
namespace BlendFile.DNA {
public class bArmature {
public ID id;
public AnimData ptr_adt;
public ListBase bonebase;
public GHash ptr_bonehash;
public object ptr__pad1;
public ListBase ptr_edbo;
public Bone ptr_act_bone;
public EditBone ptr_act_edbone;
public char needs_flush_to_id;
public char[] _pad0 = new System.Char[3];
public int flag;
public int drawtype;
public short deformflag;
public short pathflag;
public ListBase collections;
public BoneCollection ptr_ptr_collection_array;
public int collection_array_num;
public int collection_root_count;
public char[] active_collection_name = new System.Char[64];
public int layer_used;
public int layer;
public int layer_protected;
public float axes_position;
public bArmature_Runtime runtime;
public bArmature(
ID id,
AnimData ptr_adt,
ListBase bonebase,
GHash ptr_bonehash,
object ptr__pad1,
ListBase ptr_edbo,
Bone ptr_act_bone,
EditBone ptr_act_edbone,
char needs_flush_to_id,
char[] _pad0,
int flag,
int drawtype,
short deformflag,
short pathflag,
ListBase collections,
BoneCollection ptr_ptr_collection_array,
int collection_array_num,
int collection_root_count,
char[] active_collection_name,
int layer_used,
int layer,
int layer_protected,
float axes_position,
bArmature_Runtime runtime) {
this.id = id;
this.ptr_adt = ptr_adt;
this.bonebase = bonebase;
this.ptr_bonehash = ptr_bonehash;
this.ptr__pad1 = ptr__pad1;
this.ptr_edbo = ptr_edbo;
this.ptr_act_bone = ptr_act_bone;
this.ptr_act_edbone = ptr_act_edbone;
this.needs_flush_to_id = needs_flush_to_id;
this._pad0 = _pad0;
this.flag = flag;
this.drawtype = drawtype;
this.deformflag = deformflag;
this.pathflag = pathflag;
this.collections = collections;
this.ptr_ptr_collection_array = ptr_ptr_collection_array;
this.collection_array_num = collection_array_num;
this.collection_root_count = collection_root_count;
this.active_collection_name = active_collection_name;
this.layer_used = layer_used;
this.layer = layer;
this.layer_protected = layer_protected;
this.axes_position = axes_position;
this.runtime = runtime;
}
}
}