228 lines
8.7 KiB
C#
228 lines
8.7 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using BlendFile.CompatTypes;
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using System;
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namespace BlendFile.DNA {
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public class bPoseChannel {
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public bPoseChannel ptr_next;
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public bPoseChannel ptr_prev;
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public IDProperty ptr_prop;
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public ListBase constraints;
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public char[] name = new System.Char[64];
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public short flag;
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public short ikflag;
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public short protectflag;
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public short agrp_index;
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public char constflag;
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public char selectflag;
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public char drawflag;
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public char bboneflag;
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public char[] _pad0 = new System.Char[4];
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public Bone ptr_bone;
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public bPoseChannel ptr_parent;
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public bPoseChannel ptr_child;
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public ListBase iktree;
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public ListBase siktree;
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public bMotionPath ptr_mpath;
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public Object ptr_custom;
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public bPoseChannel ptr_custom_tx;
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public float custom_scale;
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public float[] custom_scale_xyz = new System.Single[3];
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public float[] custom_translation = new System.Single[3];
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public float[] custom_rotation_euler = new System.Single[3];
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public float custom_shape_wire_width;
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public float[] loc = new System.Single[3];
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public float[] size = new System.Single[3];
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public float[] eul = new System.Single[3];
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public float[] quat = new System.Single[4];
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public float[] rotAxis = new System.Single[3];
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public float rotAngle;
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public short rotmode;
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public char[] _pad = new System.Char[6];
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public float[,] chan_mat = new System.Single[4][4];
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public float[,] pose_mat = new System.Single[4][4];
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public float[,] disp_mat = new System.Single[4][4];
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public float[,] disp_tail_mat = new System.Single[4][4];
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public float[,] constinv = new System.Single[4][4];
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public float[] pose_head = new System.Single[3];
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public float[] pose_tail = new System.Single[3];
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public float[] limitmin = new System.Single[3];
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public float[] limitmax = new System.Single[3];
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public float[] stiffness = new System.Single[3];
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public float ikstretch;
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public float ikrotweight;
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public float iklinweight;
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public float roll1;
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public float roll2;
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public float curveInX;
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public float curveInY;
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public float curveOutX;
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public float curveOutY;
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public float ease1;
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public float ease2;
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public float scaleIn;
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public float scale_in_y;
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public float scaleOut;
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public float scale_out_y;
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public float[] scale_in = new System.Single[3];
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public float[] scale_out = new System.Single[3];
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public bPoseChannel ptr_bbone_prev;
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public bPoseChannel ptr_bbone_next;
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public object ptr_temp;
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public bPoseChannelDrawData ptr_draw_data;
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public bPoseChannel ptr_orig_pchan;
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public BoneColor color;
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public bPoseChannel_Runtime runtime;
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public bPoseChannel(
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bPoseChannel ptr_next,
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bPoseChannel ptr_prev,
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IDProperty ptr_prop,
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ListBase constraints,
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char[] name,
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short flag,
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short ikflag,
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short protectflag,
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short agrp_index,
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char constflag,
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char selectflag,
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char drawflag,
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char bboneflag,
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char[] _pad0,
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Bone ptr_bone,
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bPoseChannel ptr_parent,
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bPoseChannel ptr_child,
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ListBase iktree,
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ListBase siktree,
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bMotionPath ptr_mpath,
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Object ptr_custom,
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bPoseChannel ptr_custom_tx,
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float custom_scale,
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float[] custom_scale_xyz,
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float[] custom_translation,
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float[] custom_rotation_euler,
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float custom_shape_wire_width,
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float[] loc,
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float[] size,
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float[] eul,
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float[] quat,
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float[] rotAxis,
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float rotAngle,
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short rotmode,
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char[] _pad,
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float[,] chan_mat,
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float[,] pose_mat,
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float[,] disp_mat,
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float[,] disp_tail_mat,
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float[,] constinv,
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float[] pose_head,
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float[] pose_tail,
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float[] limitmin,
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float[] limitmax,
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float[] stiffness,
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float ikstretch,
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float ikrotweight,
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float iklinweight,
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float roll1,
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float roll2,
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float curveInX,
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float curveInY,
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float curveOutX,
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float curveOutY,
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float ease1,
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float ease2,
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float scaleIn,
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float scale_in_y,
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float scaleOut,
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float scale_out_y,
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float[] scale_in,
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float[] scale_out,
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bPoseChannel ptr_bbone_prev,
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bPoseChannel ptr_bbone_next,
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object ptr_temp,
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bPoseChannelDrawData ptr_draw_data,
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bPoseChannel ptr_orig_pchan,
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BoneColor color,
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bPoseChannel_Runtime runtime) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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this.ptr_prop = ptr_prop;
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this.constraints = constraints;
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this.name = name;
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this.flag = flag;
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this.ikflag = ikflag;
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this.protectflag = protectflag;
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this.agrp_index = agrp_index;
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this.constflag = constflag;
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this.selectflag = selectflag;
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this.drawflag = drawflag;
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this.bboneflag = bboneflag;
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this._pad0 = _pad0;
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this.ptr_bone = ptr_bone;
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this.ptr_parent = ptr_parent;
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this.ptr_child = ptr_child;
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this.iktree = iktree;
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this.siktree = siktree;
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this.ptr_mpath = ptr_mpath;
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this.ptr_custom = ptr_custom;
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this.ptr_custom_tx = ptr_custom_tx;
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this.custom_scale = custom_scale;
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this.custom_scale_xyz = custom_scale_xyz;
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this.custom_translation = custom_translation;
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this.custom_rotation_euler = custom_rotation_euler;
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this.custom_shape_wire_width = custom_shape_wire_width;
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this.loc = loc;
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this.size = size;
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this.eul = eul;
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this.quat = quat;
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this.rotAxis = rotAxis;
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this.rotAngle = rotAngle;
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this.rotmode = rotmode;
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this._pad = _pad;
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this.chan_mat = chan_mat;
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this.pose_mat = pose_mat;
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this.disp_mat = disp_mat;
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this.disp_tail_mat = disp_tail_mat;
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this.constinv = constinv;
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this.pose_head = pose_head;
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this.pose_tail = pose_tail;
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this.limitmin = limitmin;
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this.limitmax = limitmax;
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this.stiffness = stiffness;
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this.ikstretch = ikstretch;
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this.ikrotweight = ikrotweight;
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this.iklinweight = iklinweight;
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this.roll1 = roll1;
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this.roll2 = roll2;
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this.curveInX = curveInX;
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this.curveInY = curveInY;
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this.curveOutX = curveOutX;
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this.curveOutY = curveOutY;
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this.ease1 = ease1;
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this.ease2 = ease2;
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this.scaleIn = scaleIn;
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this.scale_in_y = scale_in_y;
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this.scaleOut = scaleOut;
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this.scale_out_y = scale_out_y;
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this.scale_in = scale_in;
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this.scale_out = scale_out;
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this.ptr_bbone_prev = ptr_bbone_prev;
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this.ptr_bbone_next = ptr_bbone_next;
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this.ptr_temp = ptr_temp;
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this.ptr_draw_data = ptr_draw_data;
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this.ptr_orig_pchan = ptr_orig_pchan;
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this.color = color;
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this.runtime = runtime;
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}
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}
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}
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