Files
BlenderSharp/BlendFile/DNA/bRigidBodyJointConstraint.cs
2025-01-22 17:40:14 +01:00

49 lines
1.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
namespace BlendFile.DNA {
public class bRigidBodyJointConstraint {
public Object ptr_tar;
public Object ptr_child;
public int type;
public float pivX;
public float pivY;
public float pivZ;
public float axX;
public float axY;
public float axZ;
public float[] minLimit = new System.Single[6];
public float[] maxLimit = new System.Single[6];
public float extraFz;
public short flag;
public char[] _pad = new System.Char[6];
public bRigidBodyJointConstraint(Object ptr_tar, Object ptr_child, int type, float pivX, float pivY, float pivZ, float axX, float axY, float axZ, float[] minLimit, float[] maxLimit, float extraFz, short flag, char[] _pad) {
this.ptr_tar = ptr_tar;
this.ptr_child = ptr_child;
this.type = type;
this.pivX = pivX;
this.pivY = pivY;
this.pivZ = pivZ;
this.axX = axX;
this.axY = axY;
this.axZ = axZ;
this.minLimit = minLimit;
this.maxLimit = maxLimit;
this.extraFz = extraFz;
this.flag = flag;
this._pad = _pad;
}
}
}