Files
BlenderSharp/BlendFile/DNA/wmWindow.cs
2025-01-22 17:40:14 +01:00

159 lines
6.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
namespace BlendFile.DNA {
public class wmWindow {
public wmWindow ptr_next;
public wmWindow ptr_prev;
public object ptr_ghostwin;
public object ptr_gpuctx;
public wmWindow ptr_parent;
public Scene ptr_scene;
public Scene ptr_new_scene;
public char[] view_layer_name = new System.Char[64];
public Scene ptr_unpinned_scene;
public WorkSpaceInstanceHook ptr_workspace_hook;
public ScrAreaMap global_area_map;
public bScreen ptr_screen;
public int winid;
public short posx;
public short posy;
public short sizex;
public short sizey;
public char windowstate;
public char active;
public short cursor;
public short lastcursor;
public short modalcursor;
public short grabcursor;
public short pie_event_type_lock;
public short pie_event_type_last;
public char addmousemove;
public char tag_cursor_refresh;
public char event_queue_check_click;
public char event_queue_check_drag;
public char event_queue_check_drag_handled;
public char event_queue_consecutive_gesture_type;
public int[] event_queue_consecutive_gesture_xy = new System.Int32[2];
public wmEvent_ConsecutiveData ptr_event_queue_consecutive_gesture_data;
public wmEvent ptr_eventstate;
public wmEvent ptr_event_last_handled;
public wmIMEData ptr_ime_data;
public char ime_data_is_composing;
public char[] _pad1 = new System.Char[7];
public ListBase event_queue;
public ListBase handlers;
public ListBase modalhandlers;
public ListBase gesture;
public Stereo3dFormat ptr_stereo3d_format;
public ListBase drawcalls;
public object ptr_cursor_keymap_status;
public uint64_t eventstate_prev_press_time_ms;
public wmWindow(
wmWindow ptr_next,
wmWindow ptr_prev,
object ptr_ghostwin,
object ptr_gpuctx,
wmWindow ptr_parent,
Scene ptr_scene,
Scene ptr_new_scene,
char[] view_layer_name,
Scene ptr_unpinned_scene,
WorkSpaceInstanceHook ptr_workspace_hook,
ScrAreaMap global_area_map,
bScreen ptr_screen,
int winid,
short posx,
short posy,
short sizex,
short sizey,
char windowstate,
char active,
short cursor,
short lastcursor,
short modalcursor,
short grabcursor,
short pie_event_type_lock,
short pie_event_type_last,
char addmousemove,
char tag_cursor_refresh,
char event_queue_check_click,
char event_queue_check_drag,
char event_queue_check_drag_handled,
char event_queue_consecutive_gesture_type,
int[] event_queue_consecutive_gesture_xy,
wmEvent_ConsecutiveData ptr_event_queue_consecutive_gesture_data,
wmEvent ptr_eventstate,
wmEvent ptr_event_last_handled,
wmIMEData ptr_ime_data,
char ime_data_is_composing,
char[] _pad1,
ListBase event_queue,
ListBase handlers,
ListBase modalhandlers,
ListBase gesture,
Stereo3dFormat ptr_stereo3d_format,
ListBase drawcalls,
object ptr_cursor_keymap_status,
uint64_t eventstate_prev_press_time_ms) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.ptr_ghostwin = ptr_ghostwin;
this.ptr_gpuctx = ptr_gpuctx;
this.ptr_parent = ptr_parent;
this.ptr_scene = ptr_scene;
this.ptr_new_scene = ptr_new_scene;
this.view_layer_name = view_layer_name;
this.ptr_unpinned_scene = ptr_unpinned_scene;
this.ptr_workspace_hook = ptr_workspace_hook;
this.global_area_map = global_area_map;
this.ptr_screen = ptr_screen;
this.winid = winid;
this.posx = posx;
this.posy = posy;
this.sizex = sizex;
this.sizey = sizey;
this.windowstate = windowstate;
this.active = active;
this.cursor = cursor;
this.lastcursor = lastcursor;
this.modalcursor = modalcursor;
this.grabcursor = grabcursor;
this.pie_event_type_lock = pie_event_type_lock;
this.pie_event_type_last = pie_event_type_last;
this.addmousemove = addmousemove;
this.tag_cursor_refresh = tag_cursor_refresh;
this.event_queue_check_click = event_queue_check_click;
this.event_queue_check_drag = event_queue_check_drag;
this.event_queue_check_drag_handled = event_queue_check_drag_handled;
this.event_queue_consecutive_gesture_type = event_queue_consecutive_gesture_type;
this.event_queue_consecutive_gesture_xy = event_queue_consecutive_gesture_xy;
this.ptr_event_queue_consecutive_gesture_data = ptr_event_queue_consecutive_gesture_data;
this.ptr_eventstate = ptr_eventstate;
this.ptr_event_last_handled = ptr_event_last_handled;
this.ptr_ime_data = ptr_ime_data;
this.ime_data_is_composing = ime_data_is_composing;
this._pad1 = _pad1;
this.event_queue = event_queue;
this.handlers = handlers;
this.modalhandlers = modalhandlers;
this.gesture = gesture;
this.ptr_stereo3d_format = ptr_stereo3d_format;
this.drawcalls = drawcalls;
this.ptr_cursor_keymap_status = ptr_cursor_keymap_status;
this.eventstate_prev_press_time_ms = eventstate_prev_press_time_ms;
}
}
}