Files
BlenderSharp/BlendFile/DNA/BooleanModifierData.cs

64 lines
2.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(473, "BooleanModifierData")]
public class BooleanModifierData {
[DNAFieldAttribute(0, "ModifierData", "modifier", 120)]
public ModifierData modifier;
[DNAFieldAttribute(1, "Object", "*object", 1160)]
public Object ptr_object;
[DNAFieldAttribute(2, "Collection", "*collection", 376)]
public Collection ptr_collection;
[DNAFieldAttribute(3, "float", "double_threshold", 4)]
public float double_threshold;
[DNAFieldAttribute(4, "char", "operation", 1)]
public char operation;
[DNAFieldAttribute(5, "char", "solver", 1)]
public char solver;
[DNAFieldAttribute(6, "char", "material_mode", 1)]
public char material_mode;
[DNAFieldAttribute(7, "char", "flag", 1)]
public char flag;
[DNAFieldAttribute(8, "char", "bm_flag", 1)]
public char bm_flag;
[DNAFieldAttribute(9, "char", "_pad[7]", 1)]
public char[] _pad = new System.Char[7];
public BooleanModifierData() {
this.modifier = default;
this.ptr_object = default;
this.ptr_collection = default;
this.double_threshold = default;
this.operation = default;
this.solver = default;
this.material_mode = default;
this.flag = default;
this.bm_flag = default;
this._pad = default;
}
public BooleanModifierData(ModifierData modifier, Object ptr_object, Collection ptr_collection, float double_threshold, char operation, char solver, char material_mode, char flag, char bm_flag, char[] _pad) {
this.modifier = modifier;
this.ptr_object = ptr_object;
this.ptr_collection = ptr_collection;
this.double_threshold = double_threshold;
this.operation = operation;
this.solver = solver;
this.material_mode = material_mode;
this.flag = flag;
this.bm_flag = bm_flag;
this._pad = _pad;
}
}
}