44 lines
1.6 KiB
C#
44 lines
1.6 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(314, "GreasePencilLayerMask")]
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public class GreasePencilLayerMask {
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[DNAFieldAttribute(0, "GreasePencilLayerMask", "*next", 32)]
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public GreasePencilLayerMask ptr_next;
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[DNAFieldAttribute(1, "GreasePencilLayerMask", "*prev", 32)]
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public GreasePencilLayerMask ptr_prev;
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[DNAFieldAttribute(2, "char", "*layer_name", 1)]
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public char ptr_layer_name;
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[DNAFieldAttribute(3, "ushort", "flag", 2)]
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public ushort flag;
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[DNAFieldAttribute(4, "char", "_pad[6]", 1)]
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public char[] _pad = new System.Char[6];
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public GreasePencilLayerMask() {
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this.ptr_next = default;
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this.ptr_prev = default;
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this.ptr_layer_name = default;
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this.flag = default;
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this._pad = default;
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}
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public GreasePencilLayerMask(GreasePencilLayerMask ptr_next, GreasePencilLayerMask ptr_prev, char ptr_layer_name, ushort flag, char[] _pad) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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this.ptr_layer_name = ptr_layer_name;
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this.flag = flag;
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this._pad = _pad;
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}
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}
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}
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