Files
BlenderSharp/BlendFile/DNA/LineStyleGeometryModifier_Blueprint.cs

52 lines
2.0 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(399, "LineStyleGeometryModifier_Blueprint")]
public struct LineStyleGeometryModifier_Blueprint {
[DNAFieldAttribute(0, "LineStyleModifier", "modifier", 96)]
public LineStyleModifier modifier;
[DNAFieldAttribute(1, "int", "flags", 4)]
public int flags;
[DNAFieldAttribute(2, "int", "rounds", 4)]
public int rounds;
[DNAFieldAttribute(3, "float", "backbone_length", 4)]
public float backbone_length;
[DNAFieldAttribute(4, "int", "random_radius", 4)]
public int random_radius;
[DNAFieldAttribute(5, "int", "random_center", 4)]
public int random_center;
[DNAFieldAttribute(6, "int", "random_backbone", 4)]
public int random_backbone;
public LineStyleGeometryModifier_Blueprint() {
this.modifier = default;
this.flags = default;
this.rounds = default;
this.backbone_length = default;
this.random_radius = default;
this.random_center = default;
this.random_backbone = default;
}
public LineStyleGeometryModifier_Blueprint(LineStyleModifier modifier, int flags, int rounds, float backbone_length, int random_radius, int random_center, int random_backbone) {
this.modifier = modifier;
this.flags = flags;
this.rounds = rounds;
this.backbone_length = backbone_length;
this.random_radius = random_radius;
this.random_center = random_center;
this.random_backbone = random_backbone;
}
}
}