Files
BlenderSharp/BlendFile/DNA/MaskSplinePoint.cs

44 lines
1.5 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(409, "MaskSplinePoint")]
public class MaskSplinePoint {
[DNAFieldAttribute(0, "BezTriple", "bezt", 72)]
public BezTriple bezt;
[DNAFieldAttribute(1, "char", "_pad[4]", 1)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(2, "int", "tot_uw", 4)]
public int tot_uw;
[DNAFieldAttribute(3, "MaskSplinePointUW", "*uw", 12)]
public MaskSplinePointUW ptr_uw;
[DNAFieldAttribute(4, "MaskParent", "parent", 184)]
public MaskParent parent;
public MaskSplinePoint() {
this.bezt = default;
this._pad = default;
this.tot_uw = default;
this.ptr_uw = default;
this.parent = default;
}
public MaskSplinePoint(BezTriple bezt, char[] _pad, int tot_uw, MaskSplinePointUW ptr_uw, MaskParent parent) {
this.bezt = bezt;
this._pad = _pad;
this.tot_uw = tot_uw;
this.ptr_uw = ptr_uw;
this.parent = parent;
}
}
}