Files
BlenderSharp/BlendFile/DNA/MovieClip_RuntimeGPUTexture.cs

40 lines
1.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(555, "MovieClip_RuntimeGPUTexture")]
public class MovieClip_RuntimeGPUTexture {
[DNAFieldAttribute(0, "void", "*next", 0)]
public object ptr_next;
[DNAFieldAttribute(1, "void", "*prev", 0)]
public object ptr_prev;
[DNAFieldAttribute(2, "MovieClipUser", "user", 8)]
public MovieClipUser user;
[DNAFieldAttribute(3, "GPUTexture", "*gputexture[3]", 0)]
public GPUTexture[] ptr_gputext = new GPUTexture[3];
public MovieClip_RuntimeGPUTexture() {
this.ptr_next = default;
this.ptr_prev = default;
this.user = default;
this.ptr_gputext = default;
}
public MovieClip_RuntimeGPUTexture(object ptr_next, object ptr_prev, MovieClipUser user, GPUTexture[] ptr_gputext) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.user = user;
this.ptr_gputext = ptr_gputext;
}
}
}