Files
BlenderSharp/BlendFile/DNA/MovieTrackingMarker.cs

48 lines
1.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(560, "MovieTrackingMarker")]
public struct MovieTrackingMarker {
[DNAFieldAttribute(0, "float", "pos[2]", 4)]
public float[] pos = new System.Single[2];
[DNAFieldAttribute(1, "float", "pattern_corners[4][2]", 4)]
public float[,] pattern_corners = new System.Single[4,2];
[DNAFieldAttribute(2, "float", "search_min[2]", 4)]
public float[] search_min = new System.Single[2];
[DNAFieldAttribute(3, "float", "search_max[2]", 4)]
public float[] search_max = new System.Single[2];
[DNAFieldAttribute(4, "int", "framenr", 4)]
public int framenr;
[DNAFieldAttribute(5, "int", "flag", 4)]
public int flag;
public MovieTrackingMarker() {
this.pos = default;
this.pattern_corners = default;
this.search_min = default;
this.search_max = default;
this.framenr = default;
this.flag = default;
}
public MovieTrackingMarker(float[] pos, float[,] pattern_corners, float[] search_min, float[] search_max, int framenr, int flag) {
this.pos = pos;
this.pattern_corners = pattern_corners;
this.search_min = search_min;
this.search_max = search_max;
this.framenr = framenr;
this.flag = flag;
}
}
}