Files
BlenderSharp/BlendFile/DNA/SpaceAction.cs

119 lines
4.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(72, "SpaceAction")]
public class SpaceAction {
[DNAFieldAttribute(0, "SpaceLink", "*next", 40)]
public SpaceLink ptr_next;
[DNAFieldAttribute(1, "SpaceLink", "*prev", 40)]
public SpaceLink ptr_prev;
[DNAFieldAttribute(2, "ListBase", "regionbase", 16)]
public ListBase regionbase;
[DNAFieldAttribute(3, "char", "spacetype", 1)]
public char spacetype;
[DNAFieldAttribute(4, "char", "link_flag", 1)]
public char link_flag;
[DNAFieldAttribute(5, "char", "_pad0[6]", 1)]
public char[] _pad0 = new System.Char[6];
[DNAFieldAttribute(6, "View2D", "v2d", 152)]
public View2D v2d;
[DNAFieldAttribute(7, "bAction", "*action", 352)]
public bAction ptr_action;
[DNAFieldAttribute(8, "int", "action_slot_handle", 4)]
public int action_slot_handle;
[DNAFieldAttribute(9, "char", "_pad2[4]", 1)]
public char[] _pad2 = new System.Char[4];
[DNAFieldAttribute(10, "bDopeSheet", "ads", 112)]
public bDopeSheet ads;
[DNAFieldAttribute(11, "float", "timeslide", 4)]
public float timeslide;
[DNAFieldAttribute(12, "short", "flag", 2)]
public short flag;
[DNAFieldAttribute(13, "char", "mode", 1)]
public char mode;
[DNAFieldAttribute(14, "char", "mode_prev", 1)]
public char mode_prev;
[DNAFieldAttribute(15, "char", "autosnap", 1)]
public char autosnap;
[DNAFieldAttribute(16, "char", "cache_display", 1)]
public char cache_display;
[DNAFieldAttribute(17, "char", "_pad1[6]", 1)]
public char[] _pad1 = new System.Char[6];
[DNAFieldAttribute(18, "SpaceAction_Runtime", "runtime", 8)]
public SpaceAction_Runtime runtime;
public SpaceAction() {
this.ptr_next = default;
this.ptr_prev = default;
this.regionbase = default;
this.spacetype = default;
this.link_flag = default;
this._pad0 = default;
this.v2d = default;
this.ptr_action = default;
this.action_slot_handle = default;
this._pad2 = default;
this.ads = default;
this.timeslide = default;
this.flag = default;
this.mode = default;
this.mode_prev = default;
this.autosnap = default;
this.cache_display = default;
this._pad1 = default;
this.runtime = default;
}
public SpaceAction(
SpaceLink ptr_next,
SpaceLink ptr_prev,
ListBase regionbase,
char spacetype,
char link_flag,
char[] _pad0,
View2D v2d,
bAction ptr_action,
int action_slot_handle,
char[] _pad2,
bDopeSheet ads,
float timeslide,
short flag,
char mode,
char mode_prev,
char autosnap,
char cache_display,
char[] _pad1,
SpaceAction_Runtime runtime) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.regionbase = regionbase;
this.spacetype = spacetype;
this.link_flag = link_flag;
this._pad0 = _pad0;
this.v2d = v2d;
this.ptr_action = ptr_action;
this.action_slot_handle = action_slot_handle;
this._pad2 = _pad2;
this.ads = ads;
this.timeslide = timeslide;
this.flag = flag;
this.mode = mode;
this.mode_prev = mode_prev;
this.autosnap = autosnap;
this.cache_display = cache_display;
this._pad1 = _pad1;
this.runtime = runtime;
}
}
}