Files
BlenderSharp/BlendFile/DNA/ThemeSpace.cs

1219 lines
59 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(994, "ThemeSpace")]
public struct ThemeSpace {
[DNAFieldAttribute(0, "char", "back[4]", 1)]
public char[] back = new System.Char[4];
[DNAFieldAttribute(1, "char", "back_grad[4]", 1)]
public char[] back_grad = new System.Char[4];
[DNAFieldAttribute(2, "char", "show_back_grad", 1)]
public char show_back_grad;
[DNAFieldAttribute(3, "char", "_pad0[3]", 1)]
public char[] _pad0 = new System.Char[3];
[DNAFieldAttribute(4, "char", "title[4]", 1)]
public char[] title = new System.Char[4];
[DNAFieldAttribute(5, "char", "text[4]", 1)]
public char[] text = new System.Char[4];
[DNAFieldAttribute(6, "char", "text_hi[4]", 1)]
public char[] text_hi = new System.Char[4];
[DNAFieldAttribute(7, "char", "header[4]", 1)]
public char[] header = new System.Char[4];
[DNAFieldAttribute(8, "char", "header_title[4]", 1)]
public char[] header_title = new System.Char[4];
[DNAFieldAttribute(9, "char", "header_text[4]", 1)]
public char[] header_text = new System.Char[4];
[DNAFieldAttribute(10, "char", "header_text_hi[4]", 1)]
public char[] header_text_hi = new System.Char[4];
[DNAFieldAttribute(11, "char", "tab_active[4]", 1)]
public char[] tab_active = new System.Char[4];
[DNAFieldAttribute(12, "char", "tab_inactive[4]", 1)]
public char[] tab_inactive = new System.Char[4];
[DNAFieldAttribute(13, "char", "tab_back[4]", 1)]
public char[] tab_back = new System.Char[4];
[DNAFieldAttribute(14, "char", "tab_outline[4]", 1)]
public char[] tab_outline = new System.Char[4];
[DNAFieldAttribute(15, "char", "button[4]", 1)]
public char[] button = new System.Char[4];
[DNAFieldAttribute(16, "char", "button_title[4]", 1)]
public char[] button_title = new System.Char[4];
[DNAFieldAttribute(17, "char", "button_text[4]", 1)]
public char[] button_text = new System.Char[4];
[DNAFieldAttribute(18, "char", "button_text_hi[4]", 1)]
public char[] button_text_hi = new System.Char[4];
[DNAFieldAttribute(19, "char", "list[4]", 1)]
public char[] list = new System.Char[4];
[DNAFieldAttribute(20, "char", "list_title[4]", 1)]
public char[] list_title = new System.Char[4];
[DNAFieldAttribute(21, "char", "list_text[4]", 1)]
public char[] list_text = new System.Char[4];
[DNAFieldAttribute(22, "char", "list_text_hi[4]", 1)]
public char[] list_text_hi = new System.Char[4];
[DNAFieldAttribute(23, "char", "navigation_bar[4]", 1)]
public char[] navigation_bar = new System.Char[4];
[DNAFieldAttribute(24, "char", "execution_buts[4]", 1)]
public char[] execution_buts = new System.Char[4];
[DNAFieldAttribute(25, "uiPanelColors", "panelcolors", 16)]
public uiPanelColors panelcolors;
[DNAFieldAttribute(26, "ThemeAssetShelf", "asset_shelf", 8)]
public ThemeAssetShelf asset_shelf;
[DNAFieldAttribute(27, "char", "shade1[4]", 1)]
public char[] shade1 = new System.Char[4];
[DNAFieldAttribute(28, "char", "shade2[4]", 1)]
public char[] shade2 = new System.Char[4];
[DNAFieldAttribute(29, "char", "hilite[4]", 1)]
public char[] hilite = new System.Char[4];
[DNAFieldAttribute(30, "char", "grid[4]", 1)]
public char[] grid = new System.Char[4];
[DNAFieldAttribute(31, "char", "view_overlay[4]", 1)]
public char[] view_overlay = new System.Char[4];
[DNAFieldAttribute(32, "char", "wire[4]", 1)]
public char[] wire = new System.Char[4];
[DNAFieldAttribute(33, "char", "wire_edit[4]", 1)]
public char[] wire_edit = new System.Char[4];
[DNAFieldAttribute(34, "char", "select[4]", 1)]
public char[] select = new System.Char[4];
[DNAFieldAttribute(35, "char", "lamp[4]", 1)]
public char[] lamp = new System.Char[4];
[DNAFieldAttribute(36, "char", "speaker[4]", 1)]
public char[] speaker = new System.Char[4];
[DNAFieldAttribute(37, "char", "empty[4]", 1)]
public char[] empty = new System.Char[4];
[DNAFieldAttribute(38, "char", "camera[4]", 1)]
public char[] camera = new System.Char[4];
[DNAFieldAttribute(39, "char", "active[4]", 1)]
public char[] active = new System.Char[4];
[DNAFieldAttribute(40, "char", "group[4]", 1)]
public char[] group = new System.Char[4];
[DNAFieldAttribute(41, "char", "group_active[4]", 1)]
public char[] group_active = new System.Char[4];
[DNAFieldAttribute(42, "char", "transform[4]", 1)]
public char[] transform = new System.Char[4];
[DNAFieldAttribute(43, "char", "vertex[4]", 1)]
public char[] vertex = new System.Char[4];
[DNAFieldAttribute(44, "char", "vertex_select[4]", 1)]
public char[] vertex_select = new System.Char[4];
[DNAFieldAttribute(45, "char", "vertex_active[4]", 1)]
public char[] vertex_active = new System.Char[4];
[DNAFieldAttribute(46, "char", "vertex_bevel[4]", 1)]
public char[] vertex_bevel = new System.Char[4];
[DNAFieldAttribute(47, "char", "vertex_unreferenced[4]", 1)]
public char[] vertex_unreferenced = new System.Char[4];
[DNAFieldAttribute(48, "char", "edge[4]", 1)]
public char[] edge = new System.Char[4];
[DNAFieldAttribute(49, "char", "edge_select[4]", 1)]
public char[] edge_select = new System.Char[4];
[DNAFieldAttribute(50, "char", "edge_mode_select[4]", 1)]
public char[] edge_mode_select = new System.Char[4];
[DNAFieldAttribute(51, "char", "edge_seam[4]", 1)]
public char[] edge_seam = new System.Char[4];
[DNAFieldAttribute(52, "char", "edge_sharp[4]", 1)]
public char[] edge_sharp = new System.Char[4];
[DNAFieldAttribute(53, "char", "edge_facesel[4]", 1)]
public char[] edge_facesel = new System.Char[4];
[DNAFieldAttribute(54, "char", "edge_crease[4]", 1)]
public char[] edge_crease = new System.Char[4];
[DNAFieldAttribute(55, "char", "edge_bevel[4]", 1)]
public char[] edge_bevel = new System.Char[4];
[DNAFieldAttribute(56, "char", "face[4]", 1)]
public char[] face = new System.Char[4];
[DNAFieldAttribute(57, "char", "face_select[4]", 1)]
public char[] face_select = new System.Char[4];
[DNAFieldAttribute(58, "char", "face_mode_select[4]", 1)]
public char[] face_mode_select = new System.Char[4];
[DNAFieldAttribute(59, "char", "face_retopology[4]", 1)]
public char[] face_retopology = new System.Char[4];
[DNAFieldAttribute(60, "char", "face_back[4]", 1)]
public char[] face_back = new System.Char[4];
[DNAFieldAttribute(61, "char", "face_front[4]", 1)]
public char[] face_front = new System.Char[4];
[DNAFieldAttribute(62, "char", "face_dot[4]", 1)]
public char[] face_dot = new System.Char[4];
[DNAFieldAttribute(63, "char", "extra_edge_len[4]", 1)]
public char[] extra_edge_len = new System.Char[4];
[DNAFieldAttribute(64, "char", "extra_edge_angle[4]", 1)]
public char[] extra_edge_angle = new System.Char[4];
[DNAFieldAttribute(65, "char", "extra_face_angle[4]", 1)]
public char[] extra_face_angle = new System.Char[4];
[DNAFieldAttribute(66, "char", "extra_face_area[4]", 1)]
public char[] extra_face_area = new System.Char[4];
[DNAFieldAttribute(67, "char", "normal[4]", 1)]
public char[] normal = new System.Char[4];
[DNAFieldAttribute(68, "char", "vertex_normal[4]", 1)]
public char[] vertex_normal = new System.Char[4];
[DNAFieldAttribute(69, "char", "loop_normal[4]", 1)]
public char[] loop_normal = new System.Char[4];
[DNAFieldAttribute(70, "char", "bone_solid[4]", 1)]
public char[] bone_solid = new System.Char[4];
[DNAFieldAttribute(71, "char", "bone_pose[4]", 1)]
public char[] bone_pose = new System.Char[4];
[DNAFieldAttribute(72, "char", "bone_pose_active[4]", 1)]
public char[] bone_pose_active = new System.Char[4];
[DNAFieldAttribute(73, "char", "bone_locked_weight[4]", 1)]
public char[] bone_locked_weight = new System.Char[4];
[DNAFieldAttribute(74, "char", "strip[4]", 1)]
public char[] strip = new System.Char[4];
[DNAFieldAttribute(75, "char", "strip_select[4]", 1)]
public char[] strip_select = new System.Char[4];
[DNAFieldAttribute(76, "char", "cframe[4]", 1)]
public char[] cframe = new System.Char[4];
[DNAFieldAttribute(77, "char", "before_current_frame[4]", 1)]
public char[] before_current_frame = new System.Char[4];
[DNAFieldAttribute(78, "char", "after_current_frame[4]", 1)]
public char[] after_current_frame = new System.Char[4];
[DNAFieldAttribute(79, "char", "time_keyframe[4]", 1)]
public char[] time_keyframe = new System.Char[4];
[DNAFieldAttribute(80, "char", "time_gp_keyframe[4]", 1)]
public char[] time_gp_keyframe = new System.Char[4];
[DNAFieldAttribute(81, "char", "freestyle_edge_mark[4]", 1)]
public char[] freestyle_edge_mark = new System.Char[4];
[DNAFieldAttribute(82, "char", "freestyle_face_mark[4]", 1)]
public char[] freestyle_face_mark = new System.Char[4];
[DNAFieldAttribute(83, "char", "scrubbing_background[4]", 1)]
public char[] scrubbing_background = new System.Char[4];
[DNAFieldAttribute(84, "char", "time_marker_line[4]", 1)]
public char[] time_marker_line = new System.Char[4];
[DNAFieldAttribute(85, "char", "time_marker_line_selected[4]", 1)]
public char[] time_marker_line_selected = new System.Char[4];
[DNAFieldAttribute(86, "char", "nurb_uline[4]", 1)]
public char[] nurb_uline = new System.Char[4];
[DNAFieldAttribute(87, "char", "nurb_vline[4]", 1)]
public char[] nurb_vline = new System.Char[4];
[DNAFieldAttribute(88, "char", "act_spline[4]", 1)]
public char[] act_spline = new System.Char[4];
[DNAFieldAttribute(89, "char", "nurb_sel_uline[4]", 1)]
public char[] nurb_sel_uline = new System.Char[4];
[DNAFieldAttribute(90, "char", "nurb_sel_vline[4]", 1)]
public char[] nurb_sel_vline = new System.Char[4];
[DNAFieldAttribute(91, "char", "lastsel_point[4]", 1)]
public char[] lastsel_point = new System.Char[4];
[DNAFieldAttribute(92, "char", "handle_free[4]", 1)]
public char[] handle_free = new System.Char[4];
[DNAFieldAttribute(93, "char", "handle_auto[4]", 1)]
public char[] handle_auto = new System.Char[4];
[DNAFieldAttribute(94, "char", "handle_vect[4]", 1)]
public char[] handle_vect = new System.Char[4];
[DNAFieldAttribute(95, "char", "handle_align[4]", 1)]
public char[] handle_align = new System.Char[4];
[DNAFieldAttribute(96, "char", "handle_auto_clamped[4]", 1)]
public char[] handle_auto_clamped = new System.Char[4];
[DNAFieldAttribute(97, "char", "handle_sel_free[4]", 1)]
public char[] handle_sel_free = new System.Char[4];
[DNAFieldAttribute(98, "char", "handle_sel_auto[4]", 1)]
public char[] handle_sel_auto = new System.Char[4];
[DNAFieldAttribute(99, "char", "handle_sel_vect[4]", 1)]
public char[] handle_sel_vect = new System.Char[4];
[DNAFieldAttribute(100, "char", "handle_sel_align[4]", 1)]
public char[] handle_sel_align = new System.Char[4];
[DNAFieldAttribute(101, "char", "handle_sel_auto_clamped[4]", 1)]
public char[] handle_sel_auto_clamped = new System.Char[4];
[DNAFieldAttribute(102, "char", "ds_channel[4]", 1)]
public char[] ds_channel = new System.Char[4];
[DNAFieldAttribute(103, "char", "ds_subchannel[4]", 1)]
public char[] ds_subchannel = new System.Char[4];
[DNAFieldAttribute(104, "char", "ds_ipoline[4]", 1)]
public char[] ds_ipoline = new System.Char[4];
[DNAFieldAttribute(105, "char", "keytype_keyframe[4]", 1)]
public char[] keytype_keyframe = new System.Char[4];
[DNAFieldAttribute(106, "char", "keytype_extreme[4]", 1)]
public char[] keytype_extreme = new System.Char[4];
[DNAFieldAttribute(107, "char", "keytype_breakdown[4]", 1)]
public char[] keytype_breakdown = new System.Char[4];
[DNAFieldAttribute(108, "char", "keytype_jitter[4]", 1)]
public char[] keytype_jitter = new System.Char[4];
[DNAFieldAttribute(109, "char", "keytype_movehold[4]", 1)]
public char[] keytype_movehold = new System.Char[4];
[DNAFieldAttribute(110, "char", "keytype_generated[4]", 1)]
public char[] keytype_generated = new System.Char[4];
[DNAFieldAttribute(111, "char", "keytype_keyframe_select[4]", 1)]
public char[] keytype_keyframe_select = new System.Char[4];
[DNAFieldAttribute(112, "char", "keytype_extreme_select[4]", 1)]
public char[] keytype_extreme_select = new System.Char[4];
[DNAFieldAttribute(113, "char", "keytype_breakdown_select[4]", 1)]
public char[] keytype_breakdown_select = new System.Char[4];
[DNAFieldAttribute(114, "char", "keytype_jitter_select[4]", 1)]
public char[] keytype_jitter_select = new System.Char[4];
[DNAFieldAttribute(115, "char", "keytype_movehold_select[4]", 1)]
public char[] keytype_movehold_select = new System.Char[4];
[DNAFieldAttribute(116, "char", "keytype_generated_select[4]", 1)]
public char[] keytype_generated_select = new System.Char[4];
[DNAFieldAttribute(117, "char", "keyborder[4]", 1)]
public char[] keyborder = new System.Char[4];
[DNAFieldAttribute(118, "char", "keyborder_select[4]", 1)]
public char[] keyborder_select = new System.Char[4];
[DNAFieldAttribute(119, "char", "_pad4[3]", 1)]
public char[] _pad4 = new System.Char[3];
[DNAFieldAttribute(120, "char", "console_output[4]", 1)]
public char[] console_output = new System.Char[4];
[DNAFieldAttribute(121, "char", "console_input[4]", 1)]
public char[] console_input = new System.Char[4];
[DNAFieldAttribute(122, "char", "console_info[4]", 1)]
public char[] console_info = new System.Char[4];
[DNAFieldAttribute(123, "char", "console_error[4]", 1)]
public char[] console_error = new System.Char[4];
[DNAFieldAttribute(124, "char", "console_cursor[4]", 1)]
public char[] console_cursor = new System.Char[4];
[DNAFieldAttribute(125, "char", "console_select[4]", 1)]
public char[] console_select = new System.Char[4];
[DNAFieldAttribute(126, "char", "vertex_size", 1)]
public char vertex_size;
[DNAFieldAttribute(127, "char", "edge_width", 1)]
public char edge_width;
[DNAFieldAttribute(128, "char", "outline_width", 1)]
public char outline_width;
[DNAFieldAttribute(129, "char", "obcenter_dia", 1)]
public char obcenter_dia;
[DNAFieldAttribute(130, "char", "facedot_size", 1)]
public char facedot_size;
[DNAFieldAttribute(131, "char", "noodle_curving", 1)]
public char noodle_curving;
[DNAFieldAttribute(132, "char", "grid_levels", 1)]
public char grid_levels;
[DNAFieldAttribute(133, "char", "_pad5[2]", 1)]
public char[] _pad5 = new System.Char[2];
[DNAFieldAttribute(134, "float", "dash_alpha", 4)]
public float dash_alpha;
[DNAFieldAttribute(135, "char", "syntaxl[4]", 1)]
public char[] syntaxl = new System.Char[4];
[DNAFieldAttribute(136, "char", "syntaxs[4]", 1)]
public char[] syntaxs = new System.Char[4];
[DNAFieldAttribute(137, "char", "syntaxb[4]", 1)]
public char[] syntaxb = new System.Char[4];
[DNAFieldAttribute(138, "char", "syntaxn[4]", 1)]
public char[] syntaxn = new System.Char[4];
[DNAFieldAttribute(139, "char", "syntaxv[4]", 1)]
public char[] syntaxv = new System.Char[4];
[DNAFieldAttribute(140, "char", "syntaxc[4]", 1)]
public char[] syntaxc = new System.Char[4];
[DNAFieldAttribute(141, "char", "syntaxd[4]", 1)]
public char[] syntaxd = new System.Char[4];
[DNAFieldAttribute(142, "char", "syntaxr[4]", 1)]
public char[] syntaxr = new System.Char[4];
[DNAFieldAttribute(143, "char", "line_numbers[4]", 1)]
public char[] line_numbers = new System.Char[4];
[DNAFieldAttribute(144, "char", "nodeclass_output[4]", 1)]
public char[] nodeclass_output = new System.Char[4];
[DNAFieldAttribute(145, "char", "nodeclass_filter[4]", 1)]
public char[] nodeclass_filter = new System.Char[4];
[DNAFieldAttribute(146, "char", "nodeclass_vector[4]", 1)]
public char[] nodeclass_vector = new System.Char[4];
[DNAFieldAttribute(147, "char", "nodeclass_texture[4]", 1)]
public char[] nodeclass_texture = new System.Char[4];
[DNAFieldAttribute(148, "char", "nodeclass_shader[4]", 1)]
public char[] nodeclass_shader = new System.Char[4];
[DNAFieldAttribute(149, "char", "nodeclass_script[4]", 1)]
public char[] nodeclass_script = new System.Char[4];
[DNAFieldAttribute(150, "char", "nodeclass_pattern[4]", 1)]
public char[] nodeclass_pattern = new System.Char[4];
[DNAFieldAttribute(151, "char", "nodeclass_layout[4]", 1)]
public char[] nodeclass_layout = new System.Char[4];
[DNAFieldAttribute(152, "char", "nodeclass_geometry[4]", 1)]
public char[] nodeclass_geometry = new System.Char[4];
[DNAFieldAttribute(153, "char", "nodeclass_attribute[4]", 1)]
public char[] nodeclass_attribute = new System.Char[4];
[DNAFieldAttribute(154, "char", "node_zone_simulation[4]", 1)]
public char[] node_zone_simulation = new System.Char[4];
[DNAFieldAttribute(155, "char", "node_zone_repeat[4]", 1)]
public char[] node_zone_repeat = new System.Char[4];
[DNAFieldAttribute(156, "char", "node_zone_foreach_geometry_element[4]", 1)]
public char[] node_zone_foreach_geometry_element = new System.Char[4];
[DNAFieldAttribute(157, "char", "simulated_frames[4]", 1)]
public char[] simulated_frames = new System.Char[4];
[DNAFieldAttribute(158, "char", "movie[4]", 1)]
public char[] movie = new System.Char[4];
[DNAFieldAttribute(159, "char", "movieclip[4]", 1)]
public char[] movieclip = new System.Char[4];
[DNAFieldAttribute(160, "char", "mask[4]", 1)]
public char[] mask = new System.Char[4];
[DNAFieldAttribute(161, "char", "image[4]", 1)]
public char[] image = new System.Char[4];
[DNAFieldAttribute(162, "char", "scene[4]", 1)]
public char[] scene = new System.Char[4];
[DNAFieldAttribute(163, "char", "audio[4]", 1)]
public char[] audio = new System.Char[4];
[DNAFieldAttribute(164, "char", "effect[4]", 1)]
public char[] effect = new System.Char[4];
[DNAFieldAttribute(165, "char", "transition[4]", 1)]
public char[] transition = new System.Char[4];
[DNAFieldAttribute(166, "char", "meta[4]", 1)]
public char[] meta = new System.Char[4];
[DNAFieldAttribute(167, "char", "text_strip[4]", 1)]
public char[] text_strip = new System.Char[4];
[DNAFieldAttribute(168, "char", "color_strip[4]", 1)]
public char[] color_strip = new System.Char[4];
[DNAFieldAttribute(169, "char", "active_strip[4]", 1)]
public char[] active_strip = new System.Char[4];
[DNAFieldAttribute(170, "char", "selected_strip[4]", 1)]
public char[] selected_strip = new System.Char[4];
[DNAFieldAttribute(171, "float", "keyframe_scale_fac", 4)]
public float keyframe_scale_fac;
[DNAFieldAttribute(172, "char", "editmesh_active[4]", 1)]
public char[] editmesh_active = new System.Char[4];
[DNAFieldAttribute(173, "char", "handle_vertex[4]", 1)]
public char[] handle_vertex = new System.Char[4];
[DNAFieldAttribute(174, "char", "handle_vertex_select[4]", 1)]
public char[] handle_vertex_select = new System.Char[4];
[DNAFieldAttribute(175, "char", "handle_vertex_size", 1)]
public char handle_vertex_size;
[DNAFieldAttribute(176, "char", "clipping_border_3d[4]", 1)]
public char[] clipping_border_3d = new System.Char[4];
[DNAFieldAttribute(177, "char", "marker_outline[4]", 1)]
public char[] marker_outline = new System.Char[4];
[DNAFieldAttribute(178, "char", "marker[4]", 1)]
public char[] marker = new System.Char[4];
[DNAFieldAttribute(179, "char", "act_marker[4]", 1)]
public char[] act_marker = new System.Char[4];
[DNAFieldAttribute(180, "char", "sel_marker[4]", 1)]
public char[] sel_marker = new System.Char[4];
[DNAFieldAttribute(181, "char", "dis_marker[4]", 1)]
public char[] dis_marker = new System.Char[4];
[DNAFieldAttribute(182, "char", "lock_marker[4]", 1)]
public char[] lock_marker = new System.Char[4];
[DNAFieldAttribute(183, "char", "bundle_solid[4]", 1)]
public char[] bundle_solid = new System.Char[4];
[DNAFieldAttribute(184, "char", "path_before[4]", 1)]
public char[] path_before = new System.Char[4];
[DNAFieldAttribute(185, "char", "path_after[4]", 1)]
public char[] path_after = new System.Char[4];
[DNAFieldAttribute(186, "char", "path_keyframe_before[4]", 1)]
public char[] path_keyframe_before = new System.Char[4];
[DNAFieldAttribute(187, "char", "path_keyframe_after[4]", 1)]
public char[] path_keyframe_after = new System.Char[4];
[DNAFieldAttribute(188, "char", "camera_path[4]", 1)]
public char[] camera_path = new System.Char[4];
[DNAFieldAttribute(189, "char", "camera_passepartout[4]", 1)]
public char[] camera_passepartout = new System.Char[4];
[DNAFieldAttribute(190, "char", "_pad1[2]", 1)]
public char[] _pad1 = new System.Char[2];
[DNAFieldAttribute(191, "char", "gp_vertex_size", 1)]
public char gp_vertex_size;
[DNAFieldAttribute(192, "char", "gp_vertex[4]", 1)]
public char[] gp_vertex = new System.Char[4];
[DNAFieldAttribute(193, "char", "gp_vertex_select[4]", 1)]
public char[] gp_vertex_select = new System.Char[4];
[DNAFieldAttribute(194, "char", "preview_back[4]", 1)]
public char[] preview_back = new System.Char[4];
[DNAFieldAttribute(195, "char", "preview_stitch_face[4]", 1)]
public char[] preview_stitch_face = new System.Char[4];
[DNAFieldAttribute(196, "char", "preview_stitch_edge[4]", 1)]
public char[] preview_stitch_edge = new System.Char[4];
[DNAFieldAttribute(197, "char", "preview_stitch_vert[4]", 1)]
public char[] preview_stitch_vert = new System.Char[4];
[DNAFieldAttribute(198, "char", "preview_stitch_stitchable[4]", 1)]
public char[] preview_stitch_stitchable = new System.Char[4];
[DNAFieldAttribute(199, "char", "preview_stitch_unstitchable[4]", 1)]
public char[] preview_stitch_unstitchable = new System.Char[4];
[DNAFieldAttribute(200, "char", "preview_stitch_active[4]", 1)]
public char[] preview_stitch_active = new System.Char[4];
[DNAFieldAttribute(201, "char", "uv_shadow[4]", 1)]
public char[] uv_shadow = new System.Char[4];
[DNAFieldAttribute(202, "char", "match[4]", 1)]
public char[] match = new System.Char[4];
[DNAFieldAttribute(203, "char", "selected_highlight[4]", 1)]
public char[] selected_highlight = new System.Char[4];
[DNAFieldAttribute(204, "char", "selected_object[4]", 1)]
public char[] selected_object = new System.Char[4];
[DNAFieldAttribute(205, "char", "active_object[4]", 1)]
public char[] active_object = new System.Char[4];
[DNAFieldAttribute(206, "char", "edited_object[4]", 1)]
public char[] edited_object = new System.Char[4];
[DNAFieldAttribute(207, "char", "row_alternate[4]", 1)]
public char[] row_alternate = new System.Char[4];
[DNAFieldAttribute(208, "char", "skin_root[4]", 1)]
public char[] skin_root = new System.Char[4];
[DNAFieldAttribute(209, "char", "anim_active[4]", 1)]
public char[] anim_active = new System.Char[4];
[DNAFieldAttribute(210, "char", "anim_non_active[4]", 1)]
public char[] anim_non_active = new System.Char[4];
[DNAFieldAttribute(211, "char", "anim_preview_range[4]", 1)]
public char[] anim_preview_range = new System.Char[4];
[DNAFieldAttribute(212, "char", "nla_tweaking[4]", 1)]
public char[] nla_tweaking = new System.Char[4];
[DNAFieldAttribute(213, "char", "nla_tweakdupli[4]", 1)]
public char[] nla_tweakdupli = new System.Char[4];
[DNAFieldAttribute(214, "char", "nla_track[4]", 1)]
public char[] nla_track = new System.Char[4];
[DNAFieldAttribute(215, "char", "nla_transition[4]", 1)]
public char[] nla_transition = new System.Char[4];
[DNAFieldAttribute(216, "char", "nla_transition_sel[4]", 1)]
public char[] nla_transition_sel = new System.Char[4];
[DNAFieldAttribute(217, "char", "nla_meta[4]", 1)]
public char[] nla_meta = new System.Char[4];
[DNAFieldAttribute(218, "char", "nla_meta_sel[4]", 1)]
public char[] nla_meta_sel = new System.Char[4];
[DNAFieldAttribute(219, "char", "nla_sound[4]", 1)]
public char[] nla_sound = new System.Char[4];
[DNAFieldAttribute(220, "char", "nla_sound_sel[4]", 1)]
public char[] nla_sound_sel = new System.Char[4];
[DNAFieldAttribute(221, "char", "info_selected[4]", 1)]
public char[] info_selected = new System.Char[4];
[DNAFieldAttribute(222, "char", "info_selected_text[4]", 1)]
public char[] info_selected_text = new System.Char[4];
[DNAFieldAttribute(223, "char", "info_error[4]", 1)]
public char[] info_error = new System.Char[4];
[DNAFieldAttribute(224, "char", "info_error_text[4]", 1)]
public char[] info_error_text = new System.Char[4];
[DNAFieldAttribute(225, "char", "info_warning[4]", 1)]
public char[] info_warning = new System.Char[4];
[DNAFieldAttribute(226, "char", "info_warning_text[4]", 1)]
public char[] info_warning_text = new System.Char[4];
[DNAFieldAttribute(227, "char", "info_info[4]", 1)]
public char[] info_info = new System.Char[4];
[DNAFieldAttribute(228, "char", "info_info_text[4]", 1)]
public char[] info_info_text = new System.Char[4];
[DNAFieldAttribute(229, "char", "info_debug[4]", 1)]
public char[] info_debug = new System.Char[4];
[DNAFieldAttribute(230, "char", "info_debug_text[4]", 1)]
public char[] info_debug_text = new System.Char[4];
[DNAFieldAttribute(231, "char", "info_property[4]", 1)]
public char[] info_property = new System.Char[4];
[DNAFieldAttribute(232, "char", "info_property_text[4]", 1)]
public char[] info_property_text = new System.Char[4];
[DNAFieldAttribute(233, "char", "info_operator[4]", 1)]
public char[] info_operator = new System.Char[4];
[DNAFieldAttribute(234, "char", "info_operator_text[4]", 1)]
public char[] info_operator_text = new System.Char[4];
[DNAFieldAttribute(235, "char", "paint_curve_pivot[4]", 1)]
public char[] paint_curve_pivot = new System.Char[4];
[DNAFieldAttribute(236, "char", "paint_curve_handle[4]", 1)]
public char[] paint_curve_handle = new System.Char[4];
[DNAFieldAttribute(237, "char", "metadatabg[4]", 1)]
public char[] metadatabg = new System.Char[4];
[DNAFieldAttribute(238, "char", "metadatatext[4]", 1)]
public char[] metadatatext = new System.Char[4];
public ThemeSpace() {
this.back = default;
this.back_grad = default;
this.show_back_grad = default;
this._pad0 = default;
this.title = default;
this.text = default;
this.text_hi = default;
this.header = default;
this.header_title = default;
this.header_text = default;
this.header_text_hi = default;
this.tab_active = default;
this.tab_inactive = default;
this.tab_back = default;
this.tab_outline = default;
this.button = default;
this.button_title = default;
this.button_text = default;
this.button_text_hi = default;
this.list = default;
this.list_title = default;
this.list_text = default;
this.list_text_hi = default;
this.navigation_bar = default;
this.execution_buts = default;
this.panelcolors = default;
this.asset_shelf = default;
this.shade1 = default;
this.shade2 = default;
this.hilite = default;
this.grid = default;
this.view_overlay = default;
this.wire = default;
this.wire_edit = default;
this.select = default;
this.lamp = default;
this.speaker = default;
this.empty = default;
this.camera = default;
this.active = default;
this.group = default;
this.group_active = default;
this.transform = default;
this.vertex = default;
this.vertex_select = default;
this.vertex_active = default;
this.vertex_bevel = default;
this.vertex_unreferenced = default;
this.edge = default;
this.edge_select = default;
this.edge_mode_select = default;
this.edge_seam = default;
this.edge_sharp = default;
this.edge_facesel = default;
this.edge_crease = default;
this.edge_bevel = default;
this.face = default;
this.face_select = default;
this.face_mode_select = default;
this.face_retopology = default;
this.face_back = default;
this.face_front = default;
this.face_dot = default;
this.extra_edge_len = default;
this.extra_edge_angle = default;
this.extra_face_angle = default;
this.extra_face_area = default;
this.normal = default;
this.vertex_normal = default;
this.loop_normal = default;
this.bone_solid = default;
this.bone_pose = default;
this.bone_pose_active = default;
this.bone_locked_weight = default;
this.strip = default;
this.strip_select = default;
this.cframe = default;
this.before_current_frame = default;
this.after_current_frame = default;
this.time_keyframe = default;
this.time_gp_keyframe = default;
this.freestyle_edge_mark = default;
this.freestyle_face_mark = default;
this.scrubbing_background = default;
this.time_marker_line = default;
this.time_marker_line_selected = default;
this.nurb_uline = default;
this.nurb_vline = default;
this.act_spline = default;
this.nurb_sel_uline = default;
this.nurb_sel_vline = default;
this.lastsel_point = default;
this.handle_free = default;
this.handle_auto = default;
this.handle_vect = default;
this.handle_align = default;
this.handle_auto_clamped = default;
this.handle_sel_free = default;
this.handle_sel_auto = default;
this.handle_sel_vect = default;
this.handle_sel_align = default;
this.handle_sel_auto_clamped = default;
this.ds_channel = default;
this.ds_subchannel = default;
this.ds_ipoline = default;
this.keytype_keyframe = default;
this.keytype_extreme = default;
this.keytype_breakdown = default;
this.keytype_jitter = default;
this.keytype_movehold = default;
this.keytype_generated = default;
this.keytype_keyframe_select = default;
this.keytype_extreme_select = default;
this.keytype_breakdown_select = default;
this.keytype_jitter_select = default;
this.keytype_movehold_select = default;
this.keytype_generated_select = default;
this.keyborder = default;
this.keyborder_select = default;
this._pad4 = default;
this.console_output = default;
this.console_input = default;
this.console_info = default;
this.console_error = default;
this.console_cursor = default;
this.console_select = default;
this.vertex_size = default;
this.edge_width = default;
this.outline_width = default;
this.obcenter_dia = default;
this.facedot_size = default;
this.noodle_curving = default;
this.grid_levels = default;
this._pad5 = default;
this.dash_alpha = default;
this.syntaxl = default;
this.syntaxs = default;
this.syntaxb = default;
this.syntaxn = default;
this.syntaxv = default;
this.syntaxc = default;
this.syntaxd = default;
this.syntaxr = default;
this.line_numbers = default;
this.nodeclass_output = default;
this.nodeclass_filter = default;
this.nodeclass_vector = default;
this.nodeclass_texture = default;
this.nodeclass_shader = default;
this.nodeclass_script = default;
this.nodeclass_pattern = default;
this.nodeclass_layout = default;
this.nodeclass_geometry = default;
this.nodeclass_attribute = default;
this.node_zone_simulation = default;
this.node_zone_repeat = default;
this.node_zone_foreach_geometry_element = default;
this.simulated_frames = default;
this.movie = default;
this.movieclip = default;
this.mask = default;
this.image = default;
this.scene = default;
this.audio = default;
this.effect = default;
this.transition = default;
this.meta = default;
this.text_strip = default;
this.color_strip = default;
this.active_strip = default;
this.selected_strip = default;
this.keyframe_scale_fac = default;
this.editmesh_active = default;
this.handle_vertex = default;
this.handle_vertex_select = default;
this.handle_vertex_size = default;
this.clipping_border_3d = default;
this.marker_outline = default;
this.marker = default;
this.act_marker = default;
this.sel_marker = default;
this.dis_marker = default;
this.lock_marker = default;
this.bundle_solid = default;
this.path_before = default;
this.path_after = default;
this.path_keyframe_before = default;
this.path_keyframe_after = default;
this.camera_path = default;
this.camera_passepartout = default;
this._pad1 = default;
this.gp_vertex_size = default;
this.gp_vertex = default;
this.gp_vertex_select = default;
this.preview_back = default;
this.preview_stitch_face = default;
this.preview_stitch_edge = default;
this.preview_stitch_vert = default;
this.preview_stitch_stitchable = default;
this.preview_stitch_unstitchable = default;
this.preview_stitch_active = default;
this.uv_shadow = default;
this.match = default;
this.selected_highlight = default;
this.selected_object = default;
this.active_object = default;
this.edited_object = default;
this.row_alternate = default;
this.skin_root = default;
this.anim_active = default;
this.anim_non_active = default;
this.anim_preview_range = default;
this.nla_tweaking = default;
this.nla_tweakdupli = default;
this.nla_track = default;
this.nla_transition = default;
this.nla_transition_sel = default;
this.nla_meta = default;
this.nla_meta_sel = default;
this.nla_sound = default;
this.nla_sound_sel = default;
this.info_selected = default;
this.info_selected_text = default;
this.info_error = default;
this.info_error_text = default;
this.info_warning = default;
this.info_warning_text = default;
this.info_info = default;
this.info_info_text = default;
this.info_debug = default;
this.info_debug_text = default;
this.info_property = default;
this.info_property_text = default;
this.info_operator = default;
this.info_operator_text = default;
this.paint_curve_pivot = default;
this.paint_curve_handle = default;
this.metadatabg = default;
this.metadatatext = default;
}
public ThemeSpace(
char[] back,
char[] back_grad,
char show_back_grad,
char[] _pad0,
char[] title,
char[] text,
char[] text_hi,
char[] header,
char[] header_title,
char[] header_text,
char[] header_text_hi,
char[] tab_active,
char[] tab_inactive,
char[] tab_back,
char[] tab_outline,
char[] button,
char[] button_title,
char[] button_text,
char[] button_text_hi,
char[] list,
char[] list_title,
char[] list_text,
char[] list_text_hi,
char[] navigation_bar,
char[] execution_buts,
uiPanelColors panelcolors,
ThemeAssetShelf asset_shelf,
char[] shade1,
char[] shade2,
char[] hilite,
char[] grid,
char[] view_overlay,
char[] wire,
char[] wire_edit,
char[] select,
char[] lamp,
char[] speaker,
char[] empty,
char[] camera,
char[] active,
char[] group,
char[] group_active,
char[] transform,
char[] vertex,
char[] vertex_select,
char[] vertex_active,
char[] vertex_bevel,
char[] vertex_unreferenced,
char[] edge,
char[] edge_select,
char[] edge_mode_select,
char[] edge_seam,
char[] edge_sharp,
char[] edge_facesel,
char[] edge_crease,
char[] edge_bevel,
char[] face,
char[] face_select,
char[] face_mode_select,
char[] face_retopology,
char[] face_back,
char[] face_front,
char[] face_dot,
char[] extra_edge_len,
char[] extra_edge_angle,
char[] extra_face_angle,
char[] extra_face_area,
char[] normal,
char[] vertex_normal,
char[] loop_normal,
char[] bone_solid,
char[] bone_pose,
char[] bone_pose_active,
char[] bone_locked_weight,
char[] strip,
char[] strip_select,
char[] cframe,
char[] before_current_frame,
char[] after_current_frame,
char[] time_keyframe,
char[] time_gp_keyframe,
char[] freestyle_edge_mark,
char[] freestyle_face_mark,
char[] scrubbing_background,
char[] time_marker_line,
char[] time_marker_line_selected,
char[] nurb_uline,
char[] nurb_vline,
char[] act_spline,
char[] nurb_sel_uline,
char[] nurb_sel_vline,
char[] lastsel_point,
char[] handle_free,
char[] handle_auto,
char[] handle_vect,
char[] handle_align,
char[] handle_auto_clamped,
char[] handle_sel_free,
char[] handle_sel_auto,
char[] handle_sel_vect,
char[] handle_sel_align,
char[] handle_sel_auto_clamped,
char[] ds_channel,
char[] ds_subchannel,
char[] ds_ipoline,
char[] keytype_keyframe,
char[] keytype_extreme,
char[] keytype_breakdown,
char[] keytype_jitter,
char[] keytype_movehold,
char[] keytype_generated,
char[] keytype_keyframe_select,
char[] keytype_extreme_select,
char[] keytype_breakdown_select,
char[] keytype_jitter_select,
char[] keytype_movehold_select,
char[] keytype_generated_select,
char[] keyborder,
char[] keyborder_select,
char[] _pad4,
char[] console_output,
char[] console_input,
char[] console_info,
char[] console_error,
char[] console_cursor,
char[] console_select,
char vertex_size,
char edge_width,
char outline_width,
char obcenter_dia,
char facedot_size,
char noodle_curving,
char grid_levels,
char[] _pad5,
float dash_alpha,
char[] syntaxl,
char[] syntaxs,
char[] syntaxb,
char[] syntaxn,
char[] syntaxv,
char[] syntaxc,
char[] syntaxd,
char[] syntaxr,
char[] line_numbers,
char[] nodeclass_output,
char[] nodeclass_filter,
char[] nodeclass_vector,
char[] nodeclass_texture,
char[] nodeclass_shader,
char[] nodeclass_script,
char[] nodeclass_pattern,
char[] nodeclass_layout,
char[] nodeclass_geometry,
char[] nodeclass_attribute,
char[] node_zone_simulation,
char[] node_zone_repeat,
char[] node_zone_foreach_geometry_element,
char[] simulated_frames,
char[] movie,
char[] movieclip,
char[] mask,
char[] image,
char[] scene,
char[] audio,
char[] effect,
char[] transition,
char[] meta,
char[] text_strip,
char[] color_strip,
char[] active_strip,
char[] selected_strip,
float keyframe_scale_fac,
char[] editmesh_active,
char[] handle_vertex,
char[] handle_vertex_select,
char handle_vertex_size,
char[] clipping_border_3d,
char[] marker_outline,
char[] marker,
char[] act_marker,
char[] sel_marker,
char[] dis_marker,
char[] lock_marker,
char[] bundle_solid,
char[] path_before,
char[] path_after,
char[] path_keyframe_before,
char[] path_keyframe_after,
char[] camera_path,
char[] camera_passepartout,
char[] _pad1,
char gp_vertex_size,
char[] gp_vertex,
char[] gp_vertex_select,
char[] preview_back,
char[] preview_stitch_face,
char[] preview_stitch_edge,
char[] preview_stitch_vert,
char[] preview_stitch_stitchable,
char[] preview_stitch_unstitchable,
char[] preview_stitch_active,
char[] uv_shadow,
char[] match,
char[] selected_highlight,
char[] selected_object,
char[] active_object,
char[] edited_object,
char[] row_alternate,
char[] skin_root,
char[] anim_active,
char[] anim_non_active,
char[] anim_preview_range,
char[] nla_tweaking,
char[] nla_tweakdupli,
char[] nla_track,
char[] nla_transition,
char[] nla_transition_sel,
char[] nla_meta,
char[] nla_meta_sel,
char[] nla_sound,
char[] nla_sound_sel,
char[] info_selected,
char[] info_selected_text,
char[] info_error,
char[] info_error_text,
char[] info_warning,
char[] info_warning_text,
char[] info_info,
char[] info_info_text,
char[] info_debug,
char[] info_debug_text,
char[] info_property,
char[] info_property_text,
char[] info_operator,
char[] info_operator_text,
char[] paint_curve_pivot,
char[] paint_curve_handle,
char[] metadatabg,
char[] metadatatext) {
this.back = back;
this.back_grad = back_grad;
this.show_back_grad = show_back_grad;
this._pad0 = _pad0;
this.title = title;
this.text = text;
this.text_hi = text_hi;
this.header = header;
this.header_title = header_title;
this.header_text = header_text;
this.header_text_hi = header_text_hi;
this.tab_active = tab_active;
this.tab_inactive = tab_inactive;
this.tab_back = tab_back;
this.tab_outline = tab_outline;
this.button = button;
this.button_title = button_title;
this.button_text = button_text;
this.button_text_hi = button_text_hi;
this.list = list;
this.list_title = list_title;
this.list_text = list_text;
this.list_text_hi = list_text_hi;
this.navigation_bar = navigation_bar;
this.execution_buts = execution_buts;
this.panelcolors = panelcolors;
this.asset_shelf = asset_shelf;
this.shade1 = shade1;
this.shade2 = shade2;
this.hilite = hilite;
this.grid = grid;
this.view_overlay = view_overlay;
this.wire = wire;
this.wire_edit = wire_edit;
this.select = select;
this.lamp = lamp;
this.speaker = speaker;
this.empty = empty;
this.camera = camera;
this.active = active;
this.group = group;
this.group_active = group_active;
this.transform = transform;
this.vertex = vertex;
this.vertex_select = vertex_select;
this.vertex_active = vertex_active;
this.vertex_bevel = vertex_bevel;
this.vertex_unreferenced = vertex_unreferenced;
this.edge = edge;
this.edge_select = edge_select;
this.edge_mode_select = edge_mode_select;
this.edge_seam = edge_seam;
this.edge_sharp = edge_sharp;
this.edge_facesel = edge_facesel;
this.edge_crease = edge_crease;
this.edge_bevel = edge_bevel;
this.face = face;
this.face_select = face_select;
this.face_mode_select = face_mode_select;
this.face_retopology = face_retopology;
this.face_back = face_back;
this.face_front = face_front;
this.face_dot = face_dot;
this.extra_edge_len = extra_edge_len;
this.extra_edge_angle = extra_edge_angle;
this.extra_face_angle = extra_face_angle;
this.extra_face_area = extra_face_area;
this.normal = normal;
this.vertex_normal = vertex_normal;
this.loop_normal = loop_normal;
this.bone_solid = bone_solid;
this.bone_pose = bone_pose;
this.bone_pose_active = bone_pose_active;
this.bone_locked_weight = bone_locked_weight;
this.strip = strip;
this.strip_select = strip_select;
this.cframe = cframe;
this.before_current_frame = before_current_frame;
this.after_current_frame = after_current_frame;
this.time_keyframe = time_keyframe;
this.time_gp_keyframe = time_gp_keyframe;
this.freestyle_edge_mark = freestyle_edge_mark;
this.freestyle_face_mark = freestyle_face_mark;
this.scrubbing_background = scrubbing_background;
this.time_marker_line = time_marker_line;
this.time_marker_line_selected = time_marker_line_selected;
this.nurb_uline = nurb_uline;
this.nurb_vline = nurb_vline;
this.act_spline = act_spline;
this.nurb_sel_uline = nurb_sel_uline;
this.nurb_sel_vline = nurb_sel_vline;
this.lastsel_point = lastsel_point;
this.handle_free = handle_free;
this.handle_auto = handle_auto;
this.handle_vect = handle_vect;
this.handle_align = handle_align;
this.handle_auto_clamped = handle_auto_clamped;
this.handle_sel_free = handle_sel_free;
this.handle_sel_auto = handle_sel_auto;
this.handle_sel_vect = handle_sel_vect;
this.handle_sel_align = handle_sel_align;
this.handle_sel_auto_clamped = handle_sel_auto_clamped;
this.ds_channel = ds_channel;
this.ds_subchannel = ds_subchannel;
this.ds_ipoline = ds_ipoline;
this.keytype_keyframe = keytype_keyframe;
this.keytype_extreme = keytype_extreme;
this.keytype_breakdown = keytype_breakdown;
this.keytype_jitter = keytype_jitter;
this.keytype_movehold = keytype_movehold;
this.keytype_generated = keytype_generated;
this.keytype_keyframe_select = keytype_keyframe_select;
this.keytype_extreme_select = keytype_extreme_select;
this.keytype_breakdown_select = keytype_breakdown_select;
this.keytype_jitter_select = keytype_jitter_select;
this.keytype_movehold_select = keytype_movehold_select;
this.keytype_generated_select = keytype_generated_select;
this.keyborder = keyborder;
this.keyborder_select = keyborder_select;
this._pad4 = _pad4;
this.console_output = console_output;
this.console_input = console_input;
this.console_info = console_info;
this.console_error = console_error;
this.console_cursor = console_cursor;
this.console_select = console_select;
this.vertex_size = vertex_size;
this.edge_width = edge_width;
this.outline_width = outline_width;
this.obcenter_dia = obcenter_dia;
this.facedot_size = facedot_size;
this.noodle_curving = noodle_curving;
this.grid_levels = grid_levels;
this._pad5 = _pad5;
this.dash_alpha = dash_alpha;
this.syntaxl = syntaxl;
this.syntaxs = syntaxs;
this.syntaxb = syntaxb;
this.syntaxn = syntaxn;
this.syntaxv = syntaxv;
this.syntaxc = syntaxc;
this.syntaxd = syntaxd;
this.syntaxr = syntaxr;
this.line_numbers = line_numbers;
this.nodeclass_output = nodeclass_output;
this.nodeclass_filter = nodeclass_filter;
this.nodeclass_vector = nodeclass_vector;
this.nodeclass_texture = nodeclass_texture;
this.nodeclass_shader = nodeclass_shader;
this.nodeclass_script = nodeclass_script;
this.nodeclass_pattern = nodeclass_pattern;
this.nodeclass_layout = nodeclass_layout;
this.nodeclass_geometry = nodeclass_geometry;
this.nodeclass_attribute = nodeclass_attribute;
this.node_zone_simulation = node_zone_simulation;
this.node_zone_repeat = node_zone_repeat;
this.node_zone_foreach_geometry_element = node_zone_foreach_geometry_element;
this.simulated_frames = simulated_frames;
this.movie = movie;
this.movieclip = movieclip;
this.mask = mask;
this.image = image;
this.scene = scene;
this.audio = audio;
this.effect = effect;
this.transition = transition;
this.meta = meta;
this.text_strip = text_strip;
this.color_strip = color_strip;
this.active_strip = active_strip;
this.selected_strip = selected_strip;
this.keyframe_scale_fac = keyframe_scale_fac;
this.editmesh_active = editmesh_active;
this.handle_vertex = handle_vertex;
this.handle_vertex_select = handle_vertex_select;
this.handle_vertex_size = handle_vertex_size;
this.clipping_border_3d = clipping_border_3d;
this.marker_outline = marker_outline;
this.marker = marker;
this.act_marker = act_marker;
this.sel_marker = sel_marker;
this.dis_marker = dis_marker;
this.lock_marker = lock_marker;
this.bundle_solid = bundle_solid;
this.path_before = path_before;
this.path_after = path_after;
this.path_keyframe_before = path_keyframe_before;
this.path_keyframe_after = path_keyframe_after;
this.camera_path = camera_path;
this.camera_passepartout = camera_passepartout;
this._pad1 = _pad1;
this.gp_vertex_size = gp_vertex_size;
this.gp_vertex = gp_vertex;
this.gp_vertex_select = gp_vertex_select;
this.preview_back = preview_back;
this.preview_stitch_face = preview_stitch_face;
this.preview_stitch_edge = preview_stitch_edge;
this.preview_stitch_vert = preview_stitch_vert;
this.preview_stitch_stitchable = preview_stitch_stitchable;
this.preview_stitch_unstitchable = preview_stitch_unstitchable;
this.preview_stitch_active = preview_stitch_active;
this.uv_shadow = uv_shadow;
this.match = match;
this.selected_highlight = selected_highlight;
this.selected_object = selected_object;
this.active_object = active_object;
this.edited_object = edited_object;
this.row_alternate = row_alternate;
this.skin_root = skin_root;
this.anim_active = anim_active;
this.anim_non_active = anim_non_active;
this.anim_preview_range = anim_preview_range;
this.nla_tweaking = nla_tweaking;
this.nla_tweakdupli = nla_tweakdupli;
this.nla_track = nla_track;
this.nla_transition = nla_transition;
this.nla_transition_sel = nla_transition_sel;
this.nla_meta = nla_meta;
this.nla_meta_sel = nla_meta_sel;
this.nla_sound = nla_sound;
this.nla_sound_sel = nla_sound_sel;
this.info_selected = info_selected;
this.info_selected_text = info_selected_text;
this.info_error = info_error;
this.info_error_text = info_error_text;
this.info_warning = info_warning;
this.info_warning_text = info_warning_text;
this.info_info = info_info;
this.info_info_text = info_info_text;
this.info_debug = info_debug;
this.info_debug_text = info_debug_text;
this.info_property = info_property;
this.info_property_text = info_property_text;
this.info_operator = info_operator;
this.info_operator_text = info_operator_text;
this.paint_curve_pivot = paint_curve_pivot;
this.paint_curve_handle = paint_curve_handle;
this.metadatabg = metadatabg;
this.metadatatext = metadatatext;
}
}
}