Files
BlenderSharp/BlendFile/DNA/UVProjectModifierData.cs

64 lines
2.5 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(456, "UVProjectModifierData")]
public class UVProjectModifierData {
[DNAFieldAttribute(0, "ModifierData", "modifier", 120)]
public ModifierData modifier;
[DNAFieldAttribute(1, "Object", "*projectors[10]", 1160)]
public Object[] ptr_project = new Object[10];
[DNAFieldAttribute(2, "char", "_pad2[4]", 1)]
public char[] _pad2 = new System.Char[4];
[DNAFieldAttribute(3, "int", "num_projectors", 4)]
public int num_projectors;
[DNAFieldAttribute(4, "float", "aspectx", 4)]
public float aspectx;
[DNAFieldAttribute(5, "float", "aspecty", 4)]
public float aspecty;
[DNAFieldAttribute(6, "float", "scalex", 4)]
public float scalex;
[DNAFieldAttribute(7, "float", "scaley", 4)]
public float scaley;
[DNAFieldAttribute(8, "char", "uvlayer_name[68]", 1)]
public char[] uvlayer_name = new System.Char[68];
[DNAFieldAttribute(9, "int", "uvlayer_tmp", 4)]
public int uvlayer_tmp;
public UVProjectModifierData() {
this.modifier = default;
this.ptr_project = default;
this._pad2 = default;
this.num_projectors = default;
this.aspectx = default;
this.aspecty = default;
this.scalex = default;
this.scaley = default;
this.uvlayer_name = default;
this.uvlayer_tmp = default;
}
public UVProjectModifierData(ModifierData modifier, Object[] ptr_project, char[] _pad2, int num_projectors, float aspectx, float aspecty, float scalex, float scaley, char[] uvlayer_name, int uvlayer_tmp) {
this.modifier = modifier;
this.ptr_project = ptr_project;
this._pad2 = _pad2;
this.num_projectors = num_projectors;
this.aspectx = aspectx;
this.aspecty = aspecty;
this.scalex = scalex;
this.scaley = scaley;
this.uvlayer_name = uvlayer_name;
this.uvlayer_tmp = uvlayer_tmp;
}
}
}