Files
BlenderSharp/BlendFile/DNA/WaveModifierData.cs

144 lines
5.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(460, "WaveModifierData")]
public class WaveModifierData {
[DNAFieldAttribute(0, "ModifierData", "modifier", 120)]
public ModifierData modifier;
[DNAFieldAttribute(1, "Tex", "*texture", 488)]
public Tex ptr_texture;
[DNAFieldAttribute(2, "Object", "*map_object", 1160)]
public Object ptr_map_object;
[DNAFieldAttribute(3, "char", "map_bone[64]", 1)]
public char[] map_bone = new System.Char[64];
[DNAFieldAttribute(4, "char", "uvlayer_name[68]", 1)]
public char[] uvlayer_name = new System.Char[68];
[DNAFieldAttribute(5, "char", "_pad1[4]", 1)]
public char[] _pad1 = new System.Char[4];
[DNAFieldAttribute(6, "int", "uvlayer_tmp", 4)]
public int uvlayer_tmp;
[DNAFieldAttribute(7, "int", "texmapping", 4)]
public int texmapping;
[DNAFieldAttribute(8, "Object", "*objectcenter", 1160)]
public Object ptr_objectcenter;
[DNAFieldAttribute(9, "char", "defgrp_name[64]", 1)]
public char[] defgrp_name = new System.Char[64];
[DNAFieldAttribute(10, "short", "flag", 2)]
public short flag;
[DNAFieldAttribute(11, "char", "_pad2[2]", 1)]
public char[] _pad2 = new System.Char[2];
[DNAFieldAttribute(12, "float", "startx", 4)]
public float startx;
[DNAFieldAttribute(13, "float", "starty", 4)]
public float starty;
[DNAFieldAttribute(14, "float", "height", 4)]
public float height;
[DNAFieldAttribute(15, "float", "width", 4)]
public float width;
[DNAFieldAttribute(16, "float", "narrow", 4)]
public float narrow;
[DNAFieldAttribute(17, "float", "speed", 4)]
public float speed;
[DNAFieldAttribute(18, "float", "damp", 4)]
public float damp;
[DNAFieldAttribute(19, "float", "falloff", 4)]
public float falloff;
[DNAFieldAttribute(20, "float", "timeoffs", 4)]
public float timeoffs;
[DNAFieldAttribute(21, "float", "lifetime", 4)]
public float lifetime;
[DNAFieldAttribute(22, "char", "_pad3[4]", 1)]
public char[] _pad3 = new System.Char[4];
[DNAFieldAttribute(23, "void", "*_pad4", 0)]
public object ptr__pad4;
public WaveModifierData() {
this.modifier = default;
this.ptr_texture = default;
this.ptr_map_object = default;
this.map_bone = default;
this.uvlayer_name = default;
this._pad1 = default;
this.uvlayer_tmp = default;
this.texmapping = default;
this.ptr_objectcenter = default;
this.defgrp_name = default;
this.flag = default;
this._pad2 = default;
this.startx = default;
this.starty = default;
this.height = default;
this.width = default;
this.narrow = default;
this.speed = default;
this.damp = default;
this.falloff = default;
this.timeoffs = default;
this.lifetime = default;
this._pad3 = default;
this.ptr__pad4 = default;
}
public WaveModifierData(
ModifierData modifier,
Tex ptr_texture,
Object ptr_map_object,
char[] map_bone,
char[] uvlayer_name,
char[] _pad1,
int uvlayer_tmp,
int texmapping,
Object ptr_objectcenter,
char[] defgrp_name,
short flag,
char[] _pad2,
float startx,
float starty,
float height,
float width,
float narrow,
float speed,
float damp,
float falloff,
float timeoffs,
float lifetime,
char[] _pad3,
object ptr__pad4) {
this.modifier = modifier;
this.ptr_texture = ptr_texture;
this.ptr_map_object = ptr_map_object;
this.map_bone = map_bone;
this.uvlayer_name = uvlayer_name;
this._pad1 = _pad1;
this.uvlayer_tmp = uvlayer_tmp;
this.texmapping = texmapping;
this.ptr_objectcenter = ptr_objectcenter;
this.defgrp_name = defgrp_name;
this.flag = flag;
this._pad2 = _pad2;
this.startx = startx;
this.starty = starty;
this.height = height;
this.width = width;
this.narrow = narrow;
this.speed = speed;
this.damp = damp;
this.falloff = falloff;
this.timeoffs = timeoffs;
this.lifetime = lifetime;
this._pad3 = _pad3;
this.ptr__pad4 = ptr__pad4;
}
}
}