Files
BlenderSharp/BlendFile/DNA/WeightVGEditModifierData.cs

109 lines
4.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(493, "WeightVGEditModifierData")]
public class WeightVGEditModifierData {
[DNAFieldAttribute(0, "ModifierData", "modifier", 120)]
public ModifierData modifier;
[DNAFieldAttribute(1, "char", "defgrp_name[64]", 1)]
public char[] defgrp_name = new System.Char[64];
[DNAFieldAttribute(2, "short", "edit_flags", 2)]
public short edit_flags;
[DNAFieldAttribute(3, "short", "falloff_type", 2)]
public short falloff_type;
[DNAFieldAttribute(4, "float", "default_weight", 4)]
public float default_weight;
[DNAFieldAttribute(5, "CurveMapping", "*cmap_curve", 424)]
public CurveMapping ptr_cmap_curve;
[DNAFieldAttribute(6, "float", "add_threshold", 4)]
public float add_threshold;
[DNAFieldAttribute(7, "float", "rem_threshold", 4)]
public float rem_threshold;
[DNAFieldAttribute(8, "float", "mask_constant", 4)]
public float mask_constant;
[DNAFieldAttribute(9, "char", "mask_defgrp_name[64]", 1)]
public char[] mask_defgrp_name = new System.Char[64];
[DNAFieldAttribute(10, "int", "mask_tex_use_channel", 4)]
public int mask_tex_use_channel;
[DNAFieldAttribute(11, "Tex", "*mask_texture", 488)]
public Tex ptr_mask_texture;
[DNAFieldAttribute(12, "Object", "*mask_tex_map_obj", 1160)]
public Object ptr_mask_tex_map_obj;
[DNAFieldAttribute(13, "char", "mask_tex_map_bone[64]", 1)]
public char[] mask_tex_map_bone = new System.Char[64];
[DNAFieldAttribute(14, "int", "mask_tex_mapping", 4)]
public int mask_tex_mapping;
[DNAFieldAttribute(15, "char", "mask_tex_uvlayer_name[68]", 1)]
public char[] mask_tex_uvlayer_name = new System.Char[68];
[DNAFieldAttribute(16, "void", "*_pad1", 0)]
public object ptr__pad1;
public WeightVGEditModifierData() {
this.modifier = default;
this.defgrp_name = default;
this.edit_flags = default;
this.falloff_type = default;
this.default_weight = default;
this.ptr_cmap_curve = default;
this.add_threshold = default;
this.rem_threshold = default;
this.mask_constant = default;
this.mask_defgrp_name = default;
this.mask_tex_use_channel = default;
this.ptr_mask_texture = default;
this.ptr_mask_tex_map_obj = default;
this.mask_tex_map_bone = default;
this.mask_tex_mapping = default;
this.mask_tex_uvlayer_name = default;
this.ptr__pad1 = default;
}
public WeightVGEditModifierData(
ModifierData modifier,
char[] defgrp_name,
short edit_flags,
short falloff_type,
float default_weight,
CurveMapping ptr_cmap_curve,
float add_threshold,
float rem_threshold,
float mask_constant,
char[] mask_defgrp_name,
int mask_tex_use_channel,
Tex ptr_mask_texture,
Object ptr_mask_tex_map_obj,
char[] mask_tex_map_bone,
int mask_tex_mapping,
char[] mask_tex_uvlayer_name,
object ptr__pad1) {
this.modifier = modifier;
this.defgrp_name = defgrp_name;
this.edit_flags = edit_flags;
this.falloff_type = falloff_type;
this.default_weight = default_weight;
this.ptr_cmap_curve = ptr_cmap_curve;
this.add_threshold = add_threshold;
this.rem_threshold = rem_threshold;
this.mask_constant = mask_constant;
this.mask_defgrp_name = mask_defgrp_name;
this.mask_tex_use_channel = mask_tex_use_channel;
this.ptr_mask_texture = ptr_mask_texture;
this.ptr_mask_tex_map_obj = ptr_mask_tex_map_obj;
this.mask_tex_map_bone = mask_tex_map_bone;
this.mask_tex_mapping = mask_tex_mapping;
this.mask_tex_uvlayer_name = mask_tex_uvlayer_name;
this.ptr__pad1 = ptr__pad1;
}
}
}