104 lines
3.7 KiB
C#
104 lines
3.7 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(186, "bActionConstraint")]
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public class bActionConstraint {
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[DNAFieldAttribute(0, "Object", "*tar", 1160)]
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public Object ptr_tar;
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[DNAFieldAttribute(1, "short", "type", 2)]
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public short type;
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[DNAFieldAttribute(2, "short", "local", 2)]
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public short local;
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[DNAFieldAttribute(3, "int", "start", 4)]
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public int start;
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[DNAFieldAttribute(4, "int", "end", 4)]
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public int end;
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[DNAFieldAttribute(5, "float", "min", 4)]
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public float min;
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[DNAFieldAttribute(6, "float", "max", 4)]
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public float max;
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[DNAFieldAttribute(7, "int", "flag", 4)]
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public int flag;
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[DNAFieldAttribute(8, "char", "mix_mode", 1)]
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public char mix_mode;
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[DNAFieldAttribute(9, "char", "_pad[3]", 1)]
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public char[] _pad = new System.Char[3];
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[DNAFieldAttribute(10, "float", "eval_time", 4)]
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public float eval_time;
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[DNAFieldAttribute(11, "bAction", "*act", 352)]
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public bAction ptr_act;
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[DNAFieldAttribute(12, "int", "action_slot_handle", 4)]
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public int action_slot_handle;
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[DNAFieldAttribute(13, "char", "action_slot_name[66]", 1)]
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public char[] action_slot_name = new System.Char[66];
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[DNAFieldAttribute(14, "char", "_pad1[2]", 1)]
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public char[] _pad1 = new System.Char[2];
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[DNAFieldAttribute(15, "char", "subtarget[64]", 1)]
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public char[] subtarget = new System.Char[64];
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public bActionConstraint() {
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this.ptr_tar = default;
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this.type = default;
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this.local = default;
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this.start = default;
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this.end = default;
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this.min = default;
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this.max = default;
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this.flag = default;
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this.mix_mode = default;
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this._pad = default;
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this.eval_time = default;
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this.ptr_act = default;
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this.action_slot_handle = default;
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this.action_slot_name = default;
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this._pad1 = default;
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this.subtarget = default;
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}
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public bActionConstraint(
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Object ptr_tar,
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short type,
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short local,
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int start,
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int end,
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float min,
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float max,
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int flag,
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char mix_mode,
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char[] _pad,
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float eval_time,
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bAction ptr_act,
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int action_slot_handle,
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char[] action_slot_name,
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char[] _pad1,
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char[] subtarget) {
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this.ptr_tar = ptr_tar;
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this.type = type;
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this.local = local;
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this.start = start;
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this.end = end;
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this.min = min;
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this.max = max;
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this.flag = flag;
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this.mix_mode = mix_mode;
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this._pad = _pad;
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this.eval_time = eval_time;
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this.ptr_act = ptr_act;
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this.action_slot_handle = action_slot_handle;
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this.action_slot_name = action_slot_name;
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this._pad1 = _pad1;
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this.subtarget = subtarget;
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}
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}
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}
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