Files
BlenderSharp/BlendFile/DNA/wmKeyConfig.cs

56 lines
2.0 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(1050, "wmKeyConfig")]
public class wmKeyConfig {
[DNAFieldAttribute(0, "wmKeyConfig", "*next", 168)]
public wmKeyConfig ptr_next;
[DNAFieldAttribute(1, "wmKeyConfig", "*prev", 168)]
public wmKeyConfig ptr_prev;
[DNAFieldAttribute(2, "char", "idname[64]", 1)]
public char[] idname = new System.Char[64];
[DNAFieldAttribute(3, "char", "basename[64]", 1)]
public char[] basename = new System.Char[64];
[DNAFieldAttribute(4, "ListBase", "keymaps", 16)]
public ListBase keymaps;
[DNAFieldAttribute(5, "int", "actkeymap", 4)]
public int actkeymap;
[DNAFieldAttribute(6, "short", "flag", 2)]
public short flag;
[DNAFieldAttribute(7, "char", "_pad0[2]", 1)]
public char[] _pad0 = new System.Char[2];
public wmKeyConfig() {
this.ptr_next = default;
this.ptr_prev = default;
this.idname = default;
this.basename = default;
this.keymaps = default;
this.actkeymap = default;
this.flag = default;
this._pad0 = default;
}
public wmKeyConfig(wmKeyConfig ptr_next, wmKeyConfig ptr_prev, char[] idname, char[] basename, ListBase keymaps, int actkeymap, short flag, char[] _pad0) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.idname = idname;
this.basename = basename;
this.keymaps = keymaps;
this.actkeymap = actkeymap;
this.flag = flag;
this._pad0 = _pad0;
}
}
}