Files
BlenderSharp/BlendFile/DNA/wmKeyMapItem.cs

119 lines
4.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(1058, "wmKeyMapItem")]
public class wmKeyMapItem {
[DNAFieldAttribute(0, "wmKeyMapItem", "*next", 184)]
public wmKeyMapItem ptr_next;
[DNAFieldAttribute(1, "wmKeyMapItem", "*prev", 184)]
public wmKeyMapItem ptr_prev;
[DNAFieldAttribute(2, "char", "idname[64]", 1)]
public char[] idname = new System.Char[64];
[DNAFieldAttribute(3, "IDProperty", "*properties", 136)]
public IDProperty ptr_properties;
[DNAFieldAttribute(4, "char", "propvalue_str[64]", 1)]
public char[] propvalue_str = new System.Char[64];
[DNAFieldAttribute(5, "short", "propvalue", 2)]
public short propvalue;
[DNAFieldAttribute(6, "short", "type", 2)]
public short type;
[DNAFieldAttribute(7, "int8_t", "val", 1)]
public sbyte val;
[DNAFieldAttribute(8, "int8_t", "direction", 1)]
public sbyte direction;
[DNAFieldAttribute(9, "short", "shift", 2)]
public short shift;
[DNAFieldAttribute(10, "short", "ctrl", 2)]
public short ctrl;
[DNAFieldAttribute(11, "short", "alt", 2)]
public short alt;
[DNAFieldAttribute(12, "short", "oskey", 2)]
public short oskey;
[DNAFieldAttribute(13, "short", "keymodifier", 2)]
public short keymodifier;
[DNAFieldAttribute(14, "short", "flag", 2)]
public short flag;
[DNAFieldAttribute(15, "short", "maptype", 2)]
public short maptype;
[DNAFieldAttribute(16, "short", "id", 2)]
public short id;
[DNAFieldAttribute(17, "char", "_pad[2]", 1)]
public char[] _pad = new System.Char[2];
[DNAFieldAttribute(18, "PointerRNA", "*ptr", 0)]
public PointerRNA ptr_ptr;
public wmKeyMapItem() {
this.ptr_next = default;
this.ptr_prev = default;
this.idname = default;
this.ptr_properties = default;
this.propvalue_str = default;
this.propvalue = default;
this.type = default;
this.val = default;
this.direction = default;
this.shift = default;
this.ctrl = default;
this.alt = default;
this.oskey = default;
this.keymodifier = default;
this.flag = default;
this.maptype = default;
this.id = default;
this._pad = default;
this.ptr_ptr = default;
}
public wmKeyMapItem(
wmKeyMapItem ptr_next,
wmKeyMapItem ptr_prev,
char[] idname,
IDProperty ptr_properties,
char[] propvalue_str,
short propvalue,
short type,
sbyte val,
sbyte direction,
short shift,
short ctrl,
short alt,
short oskey,
short keymodifier,
short flag,
short maptype,
short id,
char[] _pad,
PointerRNA ptr_ptr) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.idname = idname;
this.ptr_properties = ptr_properties;
this.propvalue_str = propvalue_str;
this.propvalue = propvalue;
this.type = type;
this.val = val;
this.direction = direction;
this.shift = shift;
this.ctrl = ctrl;
this.alt = alt;
this.oskey = oskey;
this.keymodifier = keymodifier;
this.flag = flag;
this.maptype = maptype;
this.id = id;
this._pad = _pad;
this.ptr_ptr = ptr_ptr;
}
}
}