Files
BlenderSharp/BlendFile/DNA/CacheFileLayer.cs

44 lines
1.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(141, "CacheFileLayer", 1048)]
public class CacheFileLayer {
[DNAFieldAttribute(0, "CacheFileLayer", "*next", "CacheFileLayer", 8, true, 0)]
public CacheFileLayer ptr_next;
[DNAFieldAttribute(1, "CacheFileLayer", "*prev", "CacheFileLayer", 8, true, 8)]
public CacheFileLayer ptr_prev;
[DNAFieldAttribute(2, "char", "filepath[1024]", "System.Char[]", 1024, false, 16)]
public char[] filepath = new System.Char[1024];
[DNAFieldAttribute(3, "int", "flag", "int", 4, false, 1040)]
public int flag;
[DNAFieldAttribute(4, "int", "_pad", "int", 4, false, 1044)]
public int _pad;
public CacheFileLayer() {
this.ptr_next = default;
this.ptr_prev = default;
this.filepath = default;
this.flag = default;
this._pad = default;
}
public CacheFileLayer(CacheFileLayer ptr_next, CacheFileLayer ptr_prev, char[] filepath, int flag, int _pad) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.filepath = filepath;
this.flag = flag;
this._pad = _pad;
}
}
}