Files
BlenderSharp/BlendFile/DNA/StripProxy.cs

64 lines
2.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(881, "StripProxy", 1048)]
public class StripProxy {
[DNAFieldAttribute(0, "char", "dir[768]", "System.Char[]", 768, false, 0)]
public char[] dir = new System.Char[768];
[DNAFieldAttribute(1, "char", "file[256]", "System.Char[]", 256, false, 768)]
public char[] file = new System.Char[256];
[DNAFieldAttribute(2, "ImBufAnim", "*anim", "ImBufAnim", 8, true, 1024)]
public ImBufAnim ptr_anim;
[DNAFieldAttribute(3, "short", "tc", "short", 2, false, 1032)]
public short tc;
[DNAFieldAttribute(4, "short", "quality", "short", 2, false, 1034)]
public short quality;
[DNAFieldAttribute(5, "short", "build_size_flags", "short", 2, false, 1036)]
public short build_size_flags;
[DNAFieldAttribute(6, "short", "build_tc_flags", "short", 2, false, 1038)]
public short build_tc_flags;
[DNAFieldAttribute(7, "short", "build_flags", "short", 2, false, 1040)]
public short build_flags;
[DNAFieldAttribute(8, "char", "storage", "char", 1, false, 1042)]
public char storage;
[DNAFieldAttribute(9, "char", "_pad[5]", "System.Char[]", 5, false, 1043)]
public char[] _pad = new System.Char[5];
public StripProxy() {
this.dir = default;
this.file = default;
this.ptr_anim = default;
this.tc = default;
this.quality = default;
this.build_size_flags = default;
this.build_tc_flags = default;
this.build_flags = default;
this.storage = default;
this._pad = default;
}
public StripProxy(char[] dir, char[] file, ImBufAnim ptr_anim, short tc, short quality, short build_size_flags, short build_tc_flags, short build_flags, char storage, char[] _pad) {
this.dir = dir;
this.file = file;
this.ptr_anim = ptr_anim;
this.tc = tc;
this.quality = quality;
this.build_size_flags = build_size_flags;
this.build_tc_flags = build_tc_flags;
this.build_flags = build_flags;
this.storage = storage;
this._pad = _pad;
}
}
}