Files
BlenderSharp/BlendFile/DNA/ActionSlot.cs

52 lines
2.0 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(67, "ActionSlot", 88)]
public class ActionSlot {
[DNAFieldAttribute(0, "char", "name[66]", "System.Char[]", 66, false, 0)]
public char[] name = new System.Char[66];
[DNAFieldAttribute(1, "uchar", "_pad0[2]", "System.Byte[]", 2, false, 66)]
public byte[] _pad0 = new System.Byte[2];
[DNAFieldAttribute(2, "int", "idtype", "int", 4, false, 68)]
public int idtype;
[DNAFieldAttribute(3, "int", "handle", "int", 4, false, 72)]
public int handle;
[DNAFieldAttribute(4, "int8_t", "slot_flags", "int8_t", 1, false, 76)]
public sbyte slot_flags;
[DNAFieldAttribute(5, "uchar", "_pad1[3]", "System.Byte[]", 3, false, 77)]
public byte[] _pad1 = new System.Byte[3];
[DNAFieldAttribute(6, "ActionSlotRuntimeHandle", "*runtime", "ActionSlotRuntimeHandle", 8, true, 80)]
public ActionSlotRuntimeHandle ptr_runtime;
public ActionSlot() {
this.name = default;
this._pad0 = default;
this.idtype = default;
this.handle = default;
this.slot_flags = default;
this._pad1 = default;
this.ptr_runtime = default;
}
public ActionSlot(char[] name, byte[] _pad0, int idtype, int handle, sbyte slot_flags, byte[] _pad1, ActionSlotRuntimeHandle ptr_runtime) {
this.name = name;
this._pad0 = _pad0;
this.idtype = idtype;
this.handle = handle;
this.slot_flags = slot_flags;
this._pad1 = _pad1;
this.ptr_runtime = ptr_runtime;
}
}
}