64 lines
2.7 KiB
C#
64 lines
2.7 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(473, "BooleanModifierData", 152)]
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public class BooleanModifierData {
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[DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120, false, 0)]
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public ModifierData modifier;
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[DNAFieldAttribute(1, "Object", "*object", "Object", 8, true, 120)]
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public Object ptr_object;
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[DNAFieldAttribute(2, "Collection", "*collection", "Collection", 8, true, 128)]
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public Collection ptr_collection;
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[DNAFieldAttribute(3, "float", "double_threshold", "float", 4, false, 136)]
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public float double_threshold;
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[DNAFieldAttribute(4, "char", "operation", "char", 1, false, 140)]
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public char operation;
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[DNAFieldAttribute(5, "char", "solver", "char", 1, false, 141)]
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public char solver;
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[DNAFieldAttribute(6, "char", "material_mode", "char", 1, false, 142)]
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public char material_mode;
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[DNAFieldAttribute(7, "char", "flag", "char", 1, false, 143)]
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public char flag;
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[DNAFieldAttribute(8, "char", "bm_flag", "char", 1, false, 144)]
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public char bm_flag;
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[DNAFieldAttribute(9, "char", "_pad[7]", "System.Char[]", 7, false, 145)]
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public char[] _pad = new System.Char[7];
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public BooleanModifierData() {
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this.modifier = default;
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this.ptr_object = default;
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this.ptr_collection = default;
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this.double_threshold = default;
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this.operation = default;
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this.solver = default;
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this.material_mode = default;
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this.flag = default;
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this.bm_flag = default;
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this._pad = default;
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}
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public BooleanModifierData(ModifierData modifier, Object ptr_object, Collection ptr_collection, float double_threshold, char operation, char solver, char material_mode, char flag, char bm_flag, char[] _pad) {
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this.modifier = modifier;
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this.ptr_object = ptr_object;
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this.ptr_collection = ptr_collection;
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this.double_threshold = double_threshold;
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this.operation = operation;
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this.solver = solver;
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this.material_mode = material_mode;
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this.flag = flag;
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this.bm_flag = bm_flag;
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this._pad = _pad;
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}
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}
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}
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