Files
BlenderSharp/BlendFile/DNA/PointDensity.cs

164 lines
7.2 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(652, "PointDensity", 176)]
public class PointDensity {
[DNAFieldAttribute(0, "short", "flag", "short", 2, false, 0)]
public short flag;
[DNAFieldAttribute(1, "short", "falloff_type", "short", 2, false, 2)]
public short falloff_type;
[DNAFieldAttribute(2, "float", "falloff_softness", "float", 4, false, 4)]
public float falloff_softness;
[DNAFieldAttribute(3, "float", "radius", "float", 4, false, 8)]
public float radius;
[DNAFieldAttribute(4, "short", "source", "short", 2, false, 12)]
public short source;
[DNAFieldAttribute(5, "char", "_pad0[2]", "System.Char[]", 2, false, 14)]
public char[] _pad0 = new System.Char[2];
[DNAFieldAttribute(6, "short", "color_source", "short", 2, false, 16)]
public short color_source;
[DNAFieldAttribute(7, "short", "ob_color_source", "short", 2, false, 18)]
public short ob_color_source;
[DNAFieldAttribute(8, "int", "totpoints", "int", 4, false, 20)]
public int totpoints;
[DNAFieldAttribute(9, "Object", "*object", "Object", 8, true, 24)]
public Object ptr_object;
[DNAFieldAttribute(10, "int", "psys", "int", 4, false, 32)]
public int psys;
[DNAFieldAttribute(11, "short", "psys_cache_space", "short", 2, false, 36)]
public short psys_cache_space;
[DNAFieldAttribute(12, "short", "ob_cache_space", "short", 2, false, 38)]
public short ob_cache_space;
[DNAFieldAttribute(13, "char", "vertex_attribute_name[68]", "System.Char[]", 68, false, 40)]
public char[] vertex_attribute_name = new System.Char[68];
[DNAFieldAttribute(14, "char", "_pad1[4]", "System.Char[]", 4, false, 108)]
public char[] _pad1 = new System.Char[4];
[DNAFieldAttribute(15, "void", "*point_tree", "void", 8, true, 112)]
public object ptr_point_tree;
[DNAFieldAttribute(16, "float", "*point_data", "float", 8, true, 120)]
public float ptr_point_data;
[DNAFieldAttribute(17, "float", "noise_size", "float", 4, false, 128)]
public float noise_size;
[DNAFieldAttribute(18, "short", "noise_depth", "short", 2, false, 132)]
public short noise_depth;
[DNAFieldAttribute(19, "short", "noise_influence", "short", 2, false, 134)]
public short noise_influence;
[DNAFieldAttribute(20, "short", "noise_basis", "short", 2, false, 136)]
public short noise_basis;
[DNAFieldAttribute(21, "char", "_pad2[6]", "System.Char[]", 6, false, 138)]
public char[] _pad2 = new System.Char[6];
[DNAFieldAttribute(22, "float", "noise_fac", "float", 4, false, 144)]
public float noise_fac;
[DNAFieldAttribute(23, "float", "speed_scale", "float", 4, false, 148)]
public float speed_scale;
[DNAFieldAttribute(24, "float", "falloff_speed_scale", "float", 4, false, 152)]
public float falloff_speed_scale;
[DNAFieldAttribute(25, "char", "_pad3[4]", "System.Char[]", 4, false, 156)]
public char[] _pad3 = new System.Char[4];
[DNAFieldAttribute(26, "ColorBand", "*coba", "ColorBand", 8, true, 160)]
public ColorBand ptr_coba;
[DNAFieldAttribute(27, "CurveMapping", "*falloff_curve", "CurveMapping", 8, true, 168)]
public CurveMapping ptr_falloff_curve;
public PointDensity() {
this.flag = default;
this.falloff_type = default;
this.falloff_softness = default;
this.radius = default;
this.source = default;
this._pad0 = default;
this.color_source = default;
this.ob_color_source = default;
this.totpoints = default;
this.ptr_object = default;
this.psys = default;
this.psys_cache_space = default;
this.ob_cache_space = default;
this.vertex_attribute_name = default;
this._pad1 = default;
this.ptr_point_tree = default;
this.ptr_point_data = default;
this.noise_size = default;
this.noise_depth = default;
this.noise_influence = default;
this.noise_basis = default;
this._pad2 = default;
this.noise_fac = default;
this.speed_scale = default;
this.falloff_speed_scale = default;
this._pad3 = default;
this.ptr_coba = default;
this.ptr_falloff_curve = default;
}
public PointDensity(
short flag,
short falloff_type,
float falloff_softness,
float radius,
short source,
char[] _pad0,
short color_source,
short ob_color_source,
int totpoints,
Object ptr_object,
int psys,
short psys_cache_space,
short ob_cache_space,
char[] vertex_attribute_name,
char[] _pad1,
object ptr_point_tree,
float ptr_point_data,
float noise_size,
short noise_depth,
short noise_influence,
short noise_basis,
char[] _pad2,
float noise_fac,
float speed_scale,
float falloff_speed_scale,
char[] _pad3,
ColorBand ptr_coba,
CurveMapping ptr_falloff_curve) {
this.flag = flag;
this.falloff_type = falloff_type;
this.falloff_softness = falloff_softness;
this.radius = radius;
this.source = source;
this._pad0 = _pad0;
this.color_source = color_source;
this.ob_color_source = ob_color_source;
this.totpoints = totpoints;
this.ptr_object = ptr_object;
this.psys = psys;
this.psys_cache_space = psys_cache_space;
this.ob_cache_space = ob_cache_space;
this.vertex_attribute_name = vertex_attribute_name;
this._pad1 = _pad1;
this.ptr_point_tree = ptr_point_tree;
this.ptr_point_data = ptr_point_data;
this.noise_size = noise_size;
this.noise_depth = noise_depth;
this.noise_influence = noise_influence;
this.noise_basis = noise_basis;
this._pad2 = _pad2;
this.noise_fac = noise_fac;
this.speed_scale = speed_scale;
this.falloff_speed_scale = falloff_speed_scale;
this._pad3 = _pad3;
this.ptr_coba = ptr_coba;
this.ptr_falloff_curve = ptr_falloff_curve;
}
}
}