Files
BlenderSharp/BlendFile/DNA/bActionConstraint.cs

104 lines
4.0 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(186, "bActionConstraint", 184)]
public class bActionConstraint {
[DNAFieldAttribute(0, "Object", "*tar", "Object", 8, true, 0)]
public Object ptr_tar;
[DNAFieldAttribute(1, "short", "type", "short", 2, false, 8)]
public short type;
[DNAFieldAttribute(2, "short", "local", "short", 2, false, 10)]
public short local;
[DNAFieldAttribute(3, "int", "start", "int", 4, false, 12)]
public int start;
[DNAFieldAttribute(4, "int", "end", "int", 4, false, 16)]
public int end;
[DNAFieldAttribute(5, "float", "min", "float", 4, false, 20)]
public float min;
[DNAFieldAttribute(6, "float", "max", "float", 4, false, 24)]
public float max;
[DNAFieldAttribute(7, "int", "flag", "int", 4, false, 28)]
public int flag;
[DNAFieldAttribute(8, "char", "mix_mode", "char", 1, false, 32)]
public char mix_mode;
[DNAFieldAttribute(9, "char", "_pad[3]", "System.Char[]", 3, false, 33)]
public char[] _pad = new System.Char[3];
[DNAFieldAttribute(10, "float", "eval_time", "float", 4, false, 36)]
public float eval_time;
[DNAFieldAttribute(11, "bAction", "*act", "bAction", 8, true, 40)]
public bAction ptr_act;
[DNAFieldAttribute(12, "int", "action_slot_handle", "int", 4, false, 48)]
public int action_slot_handle;
[DNAFieldAttribute(13, "char", "action_slot_name[66]", "System.Char[]", 66, false, 52)]
public char[] action_slot_name = new System.Char[66];
[DNAFieldAttribute(14, "char", "_pad1[2]", "System.Char[]", 2, false, 118)]
public char[] _pad1 = new System.Char[2];
[DNAFieldAttribute(15, "char", "subtarget[64]", "System.Char[]", 64, false, 120)]
public char[] subtarget = new System.Char[64];
public bActionConstraint() {
this.ptr_tar = default;
this.type = default;
this.local = default;
this.start = default;
this.end = default;
this.min = default;
this.max = default;
this.flag = default;
this.mix_mode = default;
this._pad = default;
this.eval_time = default;
this.ptr_act = default;
this.action_slot_handle = default;
this.action_slot_name = default;
this._pad1 = default;
this.subtarget = default;
}
public bActionConstraint(
Object ptr_tar,
short type,
short local,
int start,
int end,
float min,
float max,
int flag,
char mix_mode,
char[] _pad,
float eval_time,
bAction ptr_act,
int action_slot_handle,
char[] action_slot_name,
char[] _pad1,
char[] subtarget) {
this.ptr_tar = ptr_tar;
this.type = type;
this.local = local;
this.start = start;
this.end = end;
this.min = min;
this.max = max;
this.flag = flag;
this.mix_mode = mix_mode;
this._pad = _pad;
this.eval_time = eval_time;
this.ptr_act = ptr_act;
this.action_slot_handle = action_slot_handle;
this.action_slot_name = action_slot_name;
this._pad1 = _pad1;
this.subtarget = subtarget;
}
}
}