Files
BlenderSharp/BlendFile/DNA/bMotionPath.cs

76 lines
3.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(44, "bMotionPath", 88)]
public class bMotionPath {
[DNAFieldAttribute(0, "bMotionPathVert", "*points", "bMotionPathVert", 8, true, 0)]
public bMotionPathVert ptr_points;
[DNAFieldAttribute(1, "int", "length", "int", 4, false, 8)]
public int length;
[DNAFieldAttribute(2, "int", "start_frame", "int", 4, false, 12)]
public int start_frame;
[DNAFieldAttribute(3, "int", "end_frame", "int", 4, false, 16)]
public int end_frame;
[DNAFieldAttribute(4, "float", "color[3]", "System.Single[]", 12, false, 20)]
public float[] color = new System.Single[3];
[DNAFieldAttribute(5, "float", "color_post[3]", "System.Single[]", 12, false, 32)]
public float[] color_post = new System.Single[3];
[DNAFieldAttribute(6, "int", "line_thickness", "int", 4, false, 44)]
public int line_thickness;
[DNAFieldAttribute(7, "int", "flag", "int", 4, false, 48)]
public int flag;
[DNAFieldAttribute(8, "char", "_pad2[4]", "System.Char[]", 4, false, 52)]
public char[] _pad2 = new System.Char[4];
[DNAFieldAttribute(9, "GPUVertBufHandle", "*points_vbo", "GPUVertBufHandle", 8, true, 56)]
public GPUVertBufHandle ptr_points_vbo;
[DNAFieldAttribute(10, "GPUBatchHandle", "*batch_line", "GPUBatchHandle", 8, true, 64)]
public GPUBatchHandle ptr_batch_line;
[DNAFieldAttribute(11, "GPUBatchHandle", "*batch_points", "GPUBatchHandle", 8, true, 72)]
public GPUBatchHandle ptr_batch_points;
[DNAFieldAttribute(12, "void", "*_pad", "void", 8, true, 80)]
public object ptr__pad;
public bMotionPath() {
this.ptr_points = default;
this.length = default;
this.start_frame = default;
this.end_frame = default;
this.color = default;
this.color_post = default;
this.line_thickness = default;
this.flag = default;
this._pad2 = default;
this.ptr_points_vbo = default;
this.ptr_batch_line = default;
this.ptr_batch_points = default;
this.ptr__pad = default;
}
public bMotionPath(bMotionPathVert ptr_points, int length, int start_frame, int end_frame, float[] color, float[] color_post, int line_thickness, int flag, char[] _pad2, GPUVertBufHandle ptr_points_vbo, GPUBatchHandle ptr_batch_line, GPUBatchHandle ptr_batch_points, object ptr__pad) {
this.ptr_points = ptr_points;
this.length = length;
this.start_frame = start_frame;
this.end_frame = end_frame;
this.color = color;
this.color_post = color_post;
this.line_thickness = line_thickness;
this.flag = flag;
this._pad2 = _pad2;
this.ptr_points_vbo = ptr_points_vbo;
this.ptr_batch_line = ptr_batch_line;
this.ptr_batch_points = ptr_batch_points;
this.ptr__pad = ptr__pad;
}
}
}