Files
BlenderSharp/BlendFile/DNA/bUserMenuItem.cs

44 lines
1.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(1001, "bUserMenuItem", 88)]
public class bUserMenuItem {
[DNAFieldAttribute(0, "bUserMenuItem", "*next", "bUserMenuItem", 8, true, 0)]
public bUserMenuItem ptr_next;
[DNAFieldAttribute(1, "bUserMenuItem", "*prev", "bUserMenuItem", 8, true, 8)]
public bUserMenuItem ptr_prev;
[DNAFieldAttribute(2, "char", "ui_name[64]", "System.Char[]", 64, false, 16)]
public char[] ui_name = new System.Char[64];
[DNAFieldAttribute(3, "char", "type", "char", 1, false, 80)]
public char type;
[DNAFieldAttribute(4, "char", "_pad0[7]", "System.Char[]", 7, false, 81)]
public char[] _pad0 = new System.Char[7];
public bUserMenuItem() {
this.ptr_next = default;
this.ptr_prev = default;
this.ui_name = default;
this.type = default;
this._pad0 = default;
}
public bUserMenuItem(bUserMenuItem ptr_next, bUserMenuItem ptr_prev, char[] ui_name, char type, char[] _pad0) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.ui_name = ui_name;
this.type = type;
this._pad0 = _pad0;
}
}
}