- Added auto generation of DNAClass attributes on file generation - Regenerated all files
154 lines
6.1 KiB
C#
154 lines
6.1 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(842, "ARegion")]
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public class ARegion {
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[DNAFieldAttribute(0, "ARegion", "*next", 440)]
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public ARegion ptr_next;
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[DNAFieldAttribute(1, "ARegion", "*prev", 440)]
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public ARegion ptr_prev;
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[DNAFieldAttribute(2, "View2D", "v2d", 152)]
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public View2D v2d;
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[DNAFieldAttribute(3, "rcti", "winrct", 16)]
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public rcti winrct;
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[DNAFieldAttribute(4, "rcti", "drawrct", 16)]
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public rcti drawrct;
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[DNAFieldAttribute(5, "short", "winx", 2)]
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public short winx;
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[DNAFieldAttribute(6, "short", "winy", 2)]
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public short winy;
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[DNAFieldAttribute(7, "int", "category_scroll", 4)]
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public int category_scroll;
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[DNAFieldAttribute(8, "char", "_pad0[4]", 1)]
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public char[] _pad0 = new System.Char[4];
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[DNAFieldAttribute(9, "short", "visible", 2)]
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public short visible;
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[DNAFieldAttribute(10, "short", "regiontype", 2)]
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public short regiontype;
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[DNAFieldAttribute(11, "short", "alignment", 2)]
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public short alignment;
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[DNAFieldAttribute(12, "short", "flag", 2)]
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public short flag;
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[DNAFieldAttribute(13, "short", "sizex", 2)]
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public short sizex;
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[DNAFieldAttribute(14, "short", "sizey", 2)]
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public short sizey;
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[DNAFieldAttribute(15, "short", "do_draw", 2)]
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public short do_draw;
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[DNAFieldAttribute(16, "short", "do_draw_paintcursor", 2)]
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public short do_draw_paintcursor;
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[DNAFieldAttribute(17, "short", "overlap", 2)]
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public short overlap;
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[DNAFieldAttribute(18, "short", "flagfullscreen", 2)]
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public short flagfullscreen;
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[DNAFieldAttribute(19, "ARegionType", "*type", 0)]
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public ARegionType ptr_type;
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[DNAFieldAttribute(20, "ListBase", "uiblocks", 16)]
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public ListBase uiblocks;
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[DNAFieldAttribute(21, "ListBase", "panels", 16)]
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public ListBase panels;
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[DNAFieldAttribute(22, "ListBase", "panels_category_active", 16)]
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public ListBase panels_category_active;
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[DNAFieldAttribute(23, "ListBase", "ui_lists", 16)]
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public ListBase ui_lists;
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[DNAFieldAttribute(24, "ListBase", "ui_previews", 16)]
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public ListBase ui_previews;
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[DNAFieldAttribute(25, "ListBase", "handlers", 16)]
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public ListBase handlers;
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[DNAFieldAttribute(26, "ListBase", "panels_category", 16)]
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public ListBase panels_category;
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[DNAFieldAttribute(27, "wmGizmoMap", "*gizmo_map", 0)]
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public wmGizmoMap ptr_gizmo_map;
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[DNAFieldAttribute(28, "wmTimer", "*regiontimer", 0)]
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public wmTimer ptr_regiontimer;
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[DNAFieldAttribute(29, "wmDrawBuffer", "*draw_buffer", 0)]
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public wmDrawBuffer ptr_draw_buffer;
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[DNAFieldAttribute(30, "char", "*headerstr", 1)]
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public char ptr_headerstr;
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[DNAFieldAttribute(31, "void", "*regiondata", 0)]
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public object ptr_regiondata;
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[DNAFieldAttribute(32, "ARegion_Runtime", "runtime", 48)]
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public ARegion_Runtime runtime;
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public ARegion(
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ARegion ptr_next,
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ARegion ptr_prev,
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View2D v2d,
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rcti winrct,
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rcti drawrct,
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short winx,
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short winy,
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int category_scroll,
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char[] _pad0,
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short visible,
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short regiontype,
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short alignment,
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short flag,
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short sizex,
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short sizey,
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short do_draw,
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short do_draw_paintcursor,
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short overlap,
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short flagfullscreen,
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ARegionType ptr_type,
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ListBase uiblocks,
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ListBase panels,
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ListBase panels_category_active,
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ListBase ui_lists,
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ListBase ui_previews,
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ListBase handlers,
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ListBase panels_category,
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wmGizmoMap ptr_gizmo_map,
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wmTimer ptr_regiontimer,
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wmDrawBuffer ptr_draw_buffer,
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char ptr_headerstr,
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object ptr_regiondata,
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ARegion_Runtime runtime) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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this.v2d = v2d;
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this.winrct = winrct;
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this.drawrct = drawrct;
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this.winx = winx;
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this.winy = winy;
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this.category_scroll = category_scroll;
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this._pad0 = _pad0;
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this.visible = visible;
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this.regiontype = regiontype;
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this.alignment = alignment;
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this.flag = flag;
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this.sizex = sizex;
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this.sizey = sizey;
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this.do_draw = do_draw;
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this.do_draw_paintcursor = do_draw_paintcursor;
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this.overlap = overlap;
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this.flagfullscreen = flagfullscreen;
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this.ptr_type = ptr_type;
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this.uiblocks = uiblocks;
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this.panels = panels;
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this.panels_category_active = panels_category_active;
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this.ui_lists = ui_lists;
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this.ui_previews = ui_previews;
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this.handlers = handlers;
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this.panels_category = panels_category;
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this.ptr_gizmo_map = ptr_gizmo_map;
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this.ptr_regiontimer = ptr_regiontimer;
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this.ptr_draw_buffer = ptr_draw_buffer;
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this.ptr_headerstr = ptr_headerstr;
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this.ptr_regiondata = ptr_regiondata;
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this.runtime = runtime;
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}
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}
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}
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