- Added auto generation of DNAClass attributes on file generation - Regenerated all files
90 lines
3.4 KiB
C#
90 lines
3.4 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(801, "BakeData")]
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public class BakeData {
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[DNAFieldAttribute(0, "ImageFormatData", "im_format", 336)]
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public ImageFormatData im_format;
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[DNAFieldAttribute(1, "char", "filepath[1024]", 1)]
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public char[] filepath = new System.Char[1024];
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[DNAFieldAttribute(2, "short", "width", 2)]
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public short width;
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[DNAFieldAttribute(3, "short", "height", 2)]
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public short height;
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[DNAFieldAttribute(4, "short", "margin", 2)]
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public short margin;
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[DNAFieldAttribute(5, "short", "flag", 2)]
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public short flag;
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[DNAFieldAttribute(6, "float", "cage_extrusion", 4)]
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public float cage_extrusion;
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[DNAFieldAttribute(7, "float", "max_ray_distance", 4)]
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public float max_ray_distance;
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[DNAFieldAttribute(8, "int", "pass_filter", 4)]
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public int pass_filter;
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[DNAFieldAttribute(9, "char", "normal_swizzle[3]", 1)]
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public char[] normal_swizzle = new System.Char[3];
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[DNAFieldAttribute(10, "char", "normal_space", 1)]
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public char normal_space;
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[DNAFieldAttribute(11, "char", "target", 1)]
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public char target;
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[DNAFieldAttribute(12, "char", "save_mode", 1)]
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public char save_mode;
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[DNAFieldAttribute(13, "char", "margin_type", 1)]
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public char margin_type;
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[DNAFieldAttribute(14, "char", "view_from", 1)]
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public char view_from;
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[DNAFieldAttribute(15, "char", "_pad[4]", 1)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(16, "Object", "*cage_object", 1160)]
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public Object ptr_cage_object;
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public BakeData(
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ImageFormatData im_format,
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char[] filepath,
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short width,
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short height,
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short margin,
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short flag,
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float cage_extrusion,
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float max_ray_distance,
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int pass_filter,
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char[] normal_swizzle,
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char normal_space,
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char target,
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char save_mode,
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char margin_type,
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char view_from,
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char[] _pad,
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Object ptr_cage_object) {
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this.im_format = im_format;
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this.filepath = filepath;
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this.width = width;
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this.height = height;
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this.margin = margin;
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this.flag = flag;
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this.cage_extrusion = cage_extrusion;
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this.max_ray_distance = max_ray_distance;
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this.pass_filter = pass_filter;
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this.normal_swizzle = normal_swizzle;
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this.normal_space = normal_space;
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this.target = target;
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this.save_mode = save_mode;
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this.margin_type = margin_type;
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this.view_from = view_from;
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this._pad = _pad;
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this.ptr_cage_object = ptr_cage_object;
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}
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}
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}
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