- Added auto generation of DNAClass attributes on file generation - Regenerated all files
55 lines
2.2 KiB
C#
55 lines
2.2 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(340, "Base")]
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public class Base {
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[DNAFieldAttribute(0, "Base", "*next", 48)]
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public Base ptr_next;
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[DNAFieldAttribute(1, "Base", "*prev", 48)]
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public Base ptr_prev;
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[DNAFieldAttribute(2, "Object", "*object", 1160)]
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public Object ptr_object;
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[DNAFieldAttribute(3, "Base", "*base_orig", 48)]
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public Base ptr_base_orig;
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[DNAFieldAttribute(4, "int", "lay", 4)]
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public int lay;
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[DNAFieldAttribute(5, "short", "flag", 2)]
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public short flag;
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[DNAFieldAttribute(6, "short", "flag_from_collection", 2)]
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public short flag_from_collection;
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[DNAFieldAttribute(7, "short", "flag_legacy", 2)]
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public short flag_legacy;
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[DNAFieldAttribute(8, "short", "local_view_bits", 2)]
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public short local_view_bits;
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[DNAFieldAttribute(9, "short", "local_collections_bits", 2)]
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public short local_collections_bits;
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[DNAFieldAttribute(10, "char", "_pad1[2]", 1)]
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public char[] _pad1 = new System.Char[2];
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public Base(Base ptr_next, Base ptr_prev, Object ptr_object, Base ptr_base_orig, int lay, short flag, short flag_from_collection, short flag_legacy, short local_view_bits, short local_collections_bits, char[] _pad1) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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this.ptr_object = ptr_object;
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this.ptr_base_orig = ptr_base_orig;
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this.lay = lay;
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this.flag = flag;
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this.flag_from_collection = flag_from_collection;
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this.flag_legacy = flag_legacy;
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this.local_view_bits = local_view_bits;
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this.local_collections_bits = local_collections_bits;
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this._pad1 = _pad1;
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}
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}
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}
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