Files
BlenderSharp/BlendFile/DNA/BlurShaderFxData.cs
Samuele Lorefice 0674e6b136 - Modified DNAClassAttribute to also support usage on structs
- Added auto generation of DNAClass attributes on file generation
- Regenerated all files
2025-01-23 16:15:50 +01:00

43 lines
1.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(917, "BlurShaderFxData")]
public struct BlurShaderFxData {
[DNAFieldAttribute(0, "ShaderFxData", "shaderfx", 104)]
public ShaderFxData shaderfx;
[DNAFieldAttribute(1, "float", "radius[2]", 4)]
public float[] radius = new System.Single[2];
[DNAFieldAttribute(2, "int", "flag", 4)]
public int flag;
[DNAFieldAttribute(3, "int", "samples", 4)]
public int samples;
[DNAFieldAttribute(4, "float", "rotation", 4)]
public float rotation;
[DNAFieldAttribute(5, "char", "_pad[4]", 1)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(6, "ShaderFxData_Runtime", "runtime", 40)]
public ShaderFxData_Runtime runtime;
public BlurShaderFxData(ShaderFxData shaderfx, float[] radius, int flag, int samples, float rotation, char[] _pad, ShaderFxData_Runtime runtime) {
this.shaderfx = shaderfx;
this.radius = radius;
this.flag = flag;
this.samples = samples;
this.rotation = rotation;
this._pad = _pad;
this.runtime = runtime;
}
}
}