- Added auto generation of DNAClass attributes on file generation - Regenerated all files
49 lines
1.9 KiB
C#
49 lines
1.9 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(105, "BoneCollection")]
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public class BoneCollection {
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[DNAFieldAttribute(0, "BoneCollection", "*next", 120)]
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public BoneCollection ptr_next;
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[DNAFieldAttribute(1, "BoneCollection", "*prev", 120)]
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public BoneCollection ptr_prev;
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[DNAFieldAttribute(2, "char", "name[64]", 1)]
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public char[] name = new System.Char[64];
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[DNAFieldAttribute(3, "ListBase", "bones", 16)]
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public ListBase bones;
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[DNAFieldAttribute(4, "uchar", "flags", 1)]
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public byte flags;
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[DNAFieldAttribute(5, "uchar", "_pad0[7]", 1)]
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public byte[] _pad0 = new System.Byte[7];
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[DNAFieldAttribute(6, "int", "child_index", 4)]
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public int child_index;
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[DNAFieldAttribute(7, "int", "child_count", 4)]
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public int child_count;
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[DNAFieldAttribute(8, "IDProperty", "*prop", 136)]
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public IDProperty ptr_prop;
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public BoneCollection(BoneCollection ptr_next, BoneCollection ptr_prev, char[] name, ListBase bones, byte flags, byte[] _pad0, int child_index, int child_count, IDProperty ptr_prop) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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this.name = name;
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this.bones = bones;
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this.flags = flags;
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this._pad0 = _pad0;
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this.child_index = child_index;
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this.child_count = child_count;
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this.ptr_prop = ptr_prop;
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}
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}
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}
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