Files
BlenderSharp/BlendFile/DNA/DynamicPaintModifierData.cs
Samuele Lorefice 0674e6b136 - Modified DNAClassAttribute to also support usage on structs
- Added auto generation of DNAClass attributes on file generation
- Regenerated all files
2025-01-23 16:15:50 +01:00

37 lines
1.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(231, "DynamicPaintModifierData")]
public class DynamicPaintModifierData {
[DNAFieldAttribute(0, "ModifierData", "modifier", 120)]
public ModifierData modifier;
[DNAFieldAttribute(1, "DynamicPaintCanvasSettings", "*canvas", 96)]
public DynamicPaintCanvasSettings ptr_canvas;
[DNAFieldAttribute(2, "DynamicPaintBrushSettings", "*brush", 96)]
public DynamicPaintBrushSettings ptr_brush;
[DNAFieldAttribute(3, "int", "type", 4)]
public int type;
[DNAFieldAttribute(4, "char", "_pad[4]", 1)]
public char[] _pad = new System.Char[4];
public DynamicPaintModifierData(ModifierData modifier, DynamicPaintCanvasSettings ptr_canvas, DynamicPaintBrushSettings ptr_brush, int type, char[] _pad) {
this.modifier = modifier;
this.ptr_canvas = ptr_canvas;
this.ptr_brush = ptr_brush;
this.type = type;
this._pad = _pad;
}
}
}