Files
BlenderSharp/BlendFile/DNA/FluidFlowSettings.cs
Samuele Lorefice 0674e6b136 - Modified DNAClassAttribute to also support usage on structs
- Added auto generation of DNAClass attributes on file generation
- Regenerated all files
2025-01-23 16:15:50 +01:00

146 lines
5.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(246, "FluidFlowSettings")]
public class FluidFlowSettings {
[DNAFieldAttribute(0, "FluidModifierData", "*fmd", 160)]
public FluidModifierData ptr_fmd;
[DNAFieldAttribute(1, "Mesh", "*mesh", 1712)]
public Mesh ptr_mesh;
[DNAFieldAttribute(2, "ParticleSystem", "*psys", 696)]
public ParticleSystem ptr_psys;
[DNAFieldAttribute(3, "Tex", "*noise_texture", 488)]
public Tex ptr_noise_texture;
[DNAFieldAttribute(4, "float", "*verts_old", 4)]
public float ptr_verts_old;
[DNAFieldAttribute(5, "int", "numverts", 4)]
public int numverts;
[DNAFieldAttribute(6, "float", "vel_multi", 4)]
public float vel_multi;
[DNAFieldAttribute(7, "float", "vel_normal", 4)]
public float vel_normal;
[DNAFieldAttribute(8, "float", "vel_random", 4)]
public float vel_random;
[DNAFieldAttribute(9, "float", "vel_coord[3]", 4)]
public float[] vel_coord = new System.Single[3];
[DNAFieldAttribute(10, "char", "_pad1[4]", 1)]
public char[] _pad1 = new System.Char[4];
[DNAFieldAttribute(11, "float", "density", 4)]
public float density;
[DNAFieldAttribute(12, "float", "color[3]", 4)]
public float[] color = new System.Single[3];
[DNAFieldAttribute(13, "float", "fuel_amount", 4)]
public float fuel_amount;
[DNAFieldAttribute(14, "float", "temperature", 4)]
public float temperature;
[DNAFieldAttribute(15, "float", "volume_density", 4)]
public float volume_density;
[DNAFieldAttribute(16, "float", "surface_distance", 4)]
public float surface_distance;
[DNAFieldAttribute(17, "float", "particle_size", 4)]
public float particle_size;
[DNAFieldAttribute(18, "int", "subframes", 4)]
public int subframes;
[DNAFieldAttribute(19, "float", "texture_size", 4)]
public float texture_size;
[DNAFieldAttribute(20, "float", "texture_offset", 4)]
public float texture_offset;
[DNAFieldAttribute(21, "char", "_pad2[4]", 1)]
public char[] _pad2 = new System.Char[4];
[DNAFieldAttribute(22, "char", "uvlayer_name[68]", 1)]
public char[] uvlayer_name = new System.Char[68];
[DNAFieldAttribute(23, "char", "_pad3[4]", 1)]
public char[] _pad3 = new System.Char[4];
[DNAFieldAttribute(24, "short", "vgroup_density", 2)]
public short vgroup_density;
[DNAFieldAttribute(25, "short", "type", 2)]
public short type;
[DNAFieldAttribute(26, "short", "behavior", 2)]
public short behavior;
[DNAFieldAttribute(27, "short", "source", 2)]
public short source;
[DNAFieldAttribute(28, "short", "texture_type", 2)]
public short texture_type;
[DNAFieldAttribute(29, "short", "_pad4[3]", 2)]
public short[] _pad4 = new System.Int16[3];
[DNAFieldAttribute(30, "int", "flags", 4)]
public int flags;
public FluidFlowSettings(
FluidModifierData ptr_fmd,
Mesh ptr_mesh,
ParticleSystem ptr_psys,
Tex ptr_noise_texture,
float ptr_verts_old,
int numverts,
float vel_multi,
float vel_normal,
float vel_random,
float[] vel_coord,
char[] _pad1,
float density,
float[] color,
float fuel_amount,
float temperature,
float volume_density,
float surface_distance,
float particle_size,
int subframes,
float texture_size,
float texture_offset,
char[] _pad2,
char[] uvlayer_name,
char[] _pad3,
short vgroup_density,
short type,
short behavior,
short source,
short texture_type,
short[] _pad4,
int flags) {
this.ptr_fmd = ptr_fmd;
this.ptr_mesh = ptr_mesh;
this.ptr_psys = ptr_psys;
this.ptr_noise_texture = ptr_noise_texture;
this.ptr_verts_old = ptr_verts_old;
this.numverts = numverts;
this.vel_multi = vel_multi;
this.vel_normal = vel_normal;
this.vel_random = vel_random;
this.vel_coord = vel_coord;
this._pad1 = _pad1;
this.density = density;
this.color = color;
this.fuel_amount = fuel_amount;
this.temperature = temperature;
this.volume_density = volume_density;
this.surface_distance = surface_distance;
this.particle_size = particle_size;
this.subframes = subframes;
this.texture_size = texture_size;
this.texture_offset = texture_offset;
this._pad2 = _pad2;
this.uvlayer_name = uvlayer_name;
this._pad3 = _pad3;
this.vgroup_density = vgroup_density;
this.type = type;
this.behavior = behavior;
this.source = source;
this.texture_type = texture_type;
this._pad4 = _pad4;
this.flags = flags;
}
}
}