- Added auto generation of DNAClass attributes on file generation - Regenerated all files
67 lines
2.9 KiB
C#
67 lines
2.9 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(531, "GreasePencilOffsetModifierData")]
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public class GreasePencilOffsetModifierData {
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[DNAFieldAttribute(0, "ModifierData", "modifier", 120)]
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public ModifierData modifier;
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[DNAFieldAttribute(1, "GreasePencilModifierInfluenceData", "influence", 168)]
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public GreasePencilModifierInfluenceData influence;
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[DNAFieldAttribute(2, "int", "flag", 4)]
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public int flag;
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[DNAFieldAttribute(3, "int", "offset_mode", 4)]
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public int offset_mode;
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[DNAFieldAttribute(4, "float", "loc[3]", 4)]
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public float[] loc = new System.Single[3];
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[DNAFieldAttribute(5, "float", "rot[3]", 4)]
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public float[] rot = new System.Single[3];
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[DNAFieldAttribute(6, "float", "scale[3]", 4)]
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public float[] scale = new System.Single[3];
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[DNAFieldAttribute(7, "float", "stroke_loc[3]", 4)]
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public float[] stroke_loc = new System.Single[3];
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[DNAFieldAttribute(8, "float", "stroke_rot[3]", 4)]
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public float[] stroke_rot = new System.Single[3];
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[DNAFieldAttribute(9, "float", "stroke_scale[3]", 4)]
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public float[] stroke_scale = new System.Single[3];
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[DNAFieldAttribute(10, "int", "seed", 4)]
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public int seed;
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[DNAFieldAttribute(11, "int", "stroke_step", 4)]
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public int stroke_step;
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[DNAFieldAttribute(12, "int", "stroke_start_offset", 4)]
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public int stroke_start_offset;
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[DNAFieldAttribute(13, "char", "_pad1[4]", 1)]
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public char[] _pad1 = new System.Char[4];
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[DNAFieldAttribute(14, "void", "*_pad2", 0)]
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public object ptr__pad2;
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public GreasePencilOffsetModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, int flag, int offset_mode, float[] loc, float[] rot, float[] scale, float[] stroke_loc, float[] stroke_rot, float[] stroke_scale, int seed, int stroke_step, int stroke_start_offset, char[] _pad1, object ptr__pad2) {
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this.modifier = modifier;
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this.influence = influence;
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this.flag = flag;
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this.offset_mode = offset_mode;
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this.loc = loc;
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this.rot = rot;
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this.scale = scale;
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this.stroke_loc = stroke_loc;
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this.stroke_rot = stroke_rot;
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this.stroke_scale = stroke_scale;
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this.seed = seed;
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this.stroke_step = stroke_step;
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this.stroke_start_offset = stroke_start_offset;
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this._pad1 = _pad1;
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this.ptr__pad2 = ptr__pad2;
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}
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}
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}
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