Files
BlenderSharp/BlendFile/DNA/GreasePencilWeightAngleModifierData.cs
Samuele Lorefice 0674e6b136 - Modified DNAClassAttribute to also support usage on structs
- Added auto generation of DNAClass attributes on file generation
- Regenerated all files
2025-01-23 16:15:50 +01:00

49 lines
1.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(540, "GreasePencilWeightAngleModifierData")]
public class GreasePencilWeightAngleModifierData {
[DNAFieldAttribute(0, "ModifierData", "modifier", 120)]
public ModifierData modifier;
[DNAFieldAttribute(1, "GreasePencilModifierInfluenceData", "influence", 168)]
public GreasePencilModifierInfluenceData influence;
[DNAFieldAttribute(2, "int", "flag", 4)]
public int flag;
[DNAFieldAttribute(3, "float", "min_weight", 4)]
public float min_weight;
[DNAFieldAttribute(4, "short", "axis", 2)]
public short axis;
[DNAFieldAttribute(5, "short", "space", 2)]
public short space;
[DNAFieldAttribute(6, "float", "angle", 4)]
public float angle;
[DNAFieldAttribute(7, "char", "target_vgname[64]", 1)]
public char[] target_vgname = new System.Char[64];
[DNAFieldAttribute(8, "void", "*_pad", 0)]
public object ptr__pad;
public GreasePencilWeightAngleModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, int flag, float min_weight, short axis, short space, float angle, char[] target_vgname, object ptr__pad) {
this.modifier = modifier;
this.influence = influence;
this.flag = flag;
this.min_weight = min_weight;
this.axis = axis;
this.space = space;
this.angle = angle;
this.target_vgname = target_vgname;
this.ptr__pad = ptr__pad;
}
}
}