- Added auto generation of DNAClass attributes on file generation - Regenerated all files
34 lines
1.1 KiB
C#
34 lines
1.1 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(650, "NodeShaderVectTransform")]
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public struct NodeShaderVectTransform {
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[DNAFieldAttribute(0, "int", "type", 4)]
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public int type;
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[DNAFieldAttribute(1, "int", "convert_from", 4)]
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public int convert_from;
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[DNAFieldAttribute(2, "int", "convert_to", 4)]
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public int convert_to;
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[DNAFieldAttribute(3, "char", "_pad[4]", 1)]
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public char[] _pad = new System.Char[4];
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public NodeShaderVectTransform(int type, int convert_from, int convert_to, char[] _pad) {
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this.type = type;
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this.convert_from = convert_from;
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this.convert_to = convert_to;
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this._pad = _pad;
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}
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}
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}
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