Files
BlenderSharp/BlendFile/DNA/NodeTexEnvironment.cs
Samuele Lorefice 0674e6b136 - Modified DNAClassAttribute to also support usage on structs
- Added auto generation of DNAClass attributes on file generation
- Regenerated all files
2025-01-23 16:15:50 +01:00

40 lines
1.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(641, "NodeTexEnvironment")]
public struct NodeTexEnvironment {
[DNAFieldAttribute(0, "NodeTexBase", "base", 960)]
public NodeTexBase @base;
[DNAFieldAttribute(1, "ImageUser", "iuser", 40)]
public ImageUser iuser;
[DNAFieldAttribute(2, "int", "color_space", 4)]
public int color_space;
[DNAFieldAttribute(3, "int", "projection", 4)]
public int projection;
[DNAFieldAttribute(4, "int", "interpolation", 4)]
public int interpolation;
[DNAFieldAttribute(5, "char", "_pad[4]", 1)]
public char[] _pad = new System.Char[4];
public NodeTexEnvironment(NodeTexBase @base, ImageUser iuser, int color_space, int projection, int interpolation, char[] _pad) {
this.@base = @base;
this.iuser = iuser;
this.color_space = color_space;
this.projection = projection;
this.interpolation = interpolation;
this._pad = _pad;
}
}
}