Files
BlenderSharp/BlendFile/DNA/RenderSlot.cs
Samuele Lorefice 0674e6b136 - Modified DNAClassAttribute to also support usage on structs
- Added auto generation of DNAClass attributes on file generation
- Regenerated all files
2025-01-23 16:15:50 +01:00

34 lines
1.1 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(326, "RenderSlot")]
public class RenderSlot {
[DNAFieldAttribute(0, "RenderSlot", "*next", 88)]
public RenderSlot ptr_next;
[DNAFieldAttribute(1, "RenderSlot", "*prev", 88)]
public RenderSlot ptr_prev;
[DNAFieldAttribute(2, "char", "name[64]", 1)]
public char[] name = new System.Char[64];
[DNAFieldAttribute(3, "RenderResult", "*render", 0)]
public RenderResult ptr_render;
public RenderSlot(RenderSlot ptr_next, RenderSlot ptr_prev, char[] name, RenderResult ptr_render) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.name = name;
this.ptr_render = ptr_render;
}
}
}