- Added auto generation of DNAClass attributes on file generation - Regenerated all files
49 lines
1.9 KiB
C#
49 lines
1.9 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(904, "SequenceModifierData")]
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public class SequenceModifierData {
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[DNAFieldAttribute(0, "SequenceModifierData", "*next", 112)]
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public SequenceModifierData ptr_next;
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[DNAFieldAttribute(1, "SequenceModifierData", "*prev", 112)]
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public SequenceModifierData ptr_prev;
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[DNAFieldAttribute(2, "int", "type", 4)]
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public int type;
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[DNAFieldAttribute(3, "int", "flag", 4)]
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public int flag;
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[DNAFieldAttribute(4, "char", "name[64]", 1)]
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public char[] name = new System.Char[64];
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[DNAFieldAttribute(5, "int", "mask_input_type", 4)]
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public int mask_input_type;
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[DNAFieldAttribute(6, "int", "mask_time", 4)]
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public int mask_time;
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[DNAFieldAttribute(7, "Sequence", "*mask_sequence", 464)]
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public Sequence ptr_mask_sequence;
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[DNAFieldAttribute(8, "Mask", "*mask_id", 272)]
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public Mask ptr_mask_id;
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public SequenceModifierData(SequenceModifierData ptr_next, SequenceModifierData ptr_prev, int type, int flag, char[] name, int mask_input_type, int mask_time, Sequence ptr_mask_sequence, Mask ptr_mask_id) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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this.type = type;
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this.flag = flag;
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this.name = name;
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this.mask_input_type = mask_input_type;
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this.mask_time = mask_time;
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this.ptr_mask_sequence = ptr_mask_sequence;
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this.ptr_mask_id = ptr_mask_id;
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}
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}
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}
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