- Added auto generation of DNAClass attributes on file generation - Regenerated all files
134 lines
5.2 KiB
C#
134 lines
5.2 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(937, "SpaceSeq")]
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public class SpaceSeq {
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[DNAFieldAttribute(0, "SpaceLink", "*next", 40)]
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public SpaceLink ptr_next;
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[DNAFieldAttribute(1, "SpaceLink", "*prev", 40)]
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public SpaceLink ptr_prev;
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[DNAFieldAttribute(2, "ListBase", "regionbase", 16)]
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public ListBase regionbase;
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[DNAFieldAttribute(3, "char", "spacetype", 1)]
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public char spacetype;
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[DNAFieldAttribute(4, "char", "link_flag", 1)]
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public char link_flag;
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[DNAFieldAttribute(5, "char", "_pad0[6]", 1)]
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public char[] _pad0 = new System.Char[6];
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[DNAFieldAttribute(6, "View2D", "v2d", 152)]
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public View2D v2d;
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[DNAFieldAttribute(7, "float", "xof", 4)]
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public float xof;
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[DNAFieldAttribute(8, "float", "yof", 4)]
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public float yof;
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[DNAFieldAttribute(9, "short", "mainb", 2)]
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public short mainb;
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[DNAFieldAttribute(10, "short", "render_size", 2)]
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public short render_size;
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[DNAFieldAttribute(11, "short", "chanshown", 2)]
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public short chanshown;
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[DNAFieldAttribute(12, "short", "zebra", 2)]
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public short zebra;
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[DNAFieldAttribute(13, "int", "flag", 4)]
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public int flag;
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[DNAFieldAttribute(14, "float", "zoom", 4)]
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public float zoom;
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[DNAFieldAttribute(15, "char", "view", 1)]
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public char view;
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[DNAFieldAttribute(16, "char", "overlay_type", 1)]
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public char overlay_type;
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[DNAFieldAttribute(17, "char", "draw_flag", 1)]
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public char draw_flag;
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[DNAFieldAttribute(18, "char", "gizmo_flag", 1)]
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public char gizmo_flag;
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[DNAFieldAttribute(19, "char", "_pad[4]", 1)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(20, "float", "cursor[2]", 4)]
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public float[] cursor = new System.Single[2];
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[DNAFieldAttribute(21, "bGPdata", "*gpd", 616)]
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public bGPdata ptr_gpd;
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[DNAFieldAttribute(22, "SequencerPreviewOverlay", "preview_overlay", 8)]
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public SequencerPreviewOverlay preview_overlay;
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[DNAFieldAttribute(23, "SequencerTimelineOverlay", "timeline_overlay", 8)]
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public SequencerTimelineOverlay timeline_overlay;
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[DNAFieldAttribute(24, "SequencerCacheOverlay", "cache_overlay", 8)]
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public SequencerCacheOverlay cache_overlay;
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[DNAFieldAttribute(25, "char", "multiview_eye", 1)]
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public char multiview_eye;
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[DNAFieldAttribute(26, "char", "_pad2[7]", 1)]
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public char[] _pad2 = new System.Char[7];
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[DNAFieldAttribute(27, "SpaceSeq_Runtime", "*runtime", 0)]
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public SpaceSeq_Runtime ptr_runtime;
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public SpaceSeq(
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SpaceLink ptr_next,
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SpaceLink ptr_prev,
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ListBase regionbase,
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char spacetype,
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char link_flag,
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char[] _pad0,
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View2D v2d,
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float xof,
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float yof,
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short mainb,
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short render_size,
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short chanshown,
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short zebra,
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int flag,
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float zoom,
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char view,
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char overlay_type,
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char draw_flag,
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char gizmo_flag,
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char[] _pad,
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float[] cursor,
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bGPdata ptr_gpd,
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SequencerPreviewOverlay preview_overlay,
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SequencerTimelineOverlay timeline_overlay,
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SequencerCacheOverlay cache_overlay,
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char multiview_eye,
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char[] _pad2,
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SpaceSeq_Runtime ptr_runtime) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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this.regionbase = regionbase;
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this.spacetype = spacetype;
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this.link_flag = link_flag;
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this._pad0 = _pad0;
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this.v2d = v2d;
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this.xof = xof;
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this.yof = yof;
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this.mainb = mainb;
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this.render_size = render_size;
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this.chanshown = chanshown;
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this.zebra = zebra;
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this.flag = flag;
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this.zoom = zoom;
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this.view = view;
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this.overlay_type = overlay_type;
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this.draw_flag = draw_flag;
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this.gizmo_flag = gizmo_flag;
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this._pad = _pad;
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this.cursor = cursor;
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this.ptr_gpd = ptr_gpd;
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this.preview_overlay = preview_overlay;
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this.timeline_overlay = timeline_overlay;
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this.cache_overlay = cache_overlay;
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this.multiview_eye = multiview_eye;
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this._pad2 = _pad2;
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this.ptr_runtime = ptr_runtime;
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}
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}
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}
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