- Added auto generation of DNAClass attributes on file generation - Regenerated all files
52 lines
2.2 KiB
C#
52 lines
2.2 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(1072, "XrActionMapBinding")]
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public class XrActionMapBinding {
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[DNAFieldAttribute(0, "XrActionMapBinding", "*next", 384)]
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public XrActionMapBinding ptr_next;
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[DNAFieldAttribute(1, "XrActionMapBinding", "*prev", 384)]
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public XrActionMapBinding ptr_prev;
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[DNAFieldAttribute(2, "char", "name[64]", 1)]
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public char[] name = new System.Char[64];
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[DNAFieldAttribute(3, "char", "profile[256]", 1)]
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public char[] profile = new System.Char[256];
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[DNAFieldAttribute(4, "ListBase", "component_paths", 16)]
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public ListBase component_paths;
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[DNAFieldAttribute(5, "float", "float_threshold", 4)]
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public float float_threshold;
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[DNAFieldAttribute(6, "short", "axis_flag", 2)]
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public short axis_flag;
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[DNAFieldAttribute(7, "char", "_pad[2]", 1)]
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public char[] _pad = new System.Char[2];
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[DNAFieldAttribute(8, "float", "pose_location[3]", 4)]
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public float[] pose_location = new System.Single[3];
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[DNAFieldAttribute(9, "float", "pose_rotation[3]", 4)]
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public float[] pose_rotation = new System.Single[3];
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public XrActionMapBinding(XrActionMapBinding ptr_next, XrActionMapBinding ptr_prev, char[] name, char[] profile, ListBase component_paths, float float_threshold, short axis_flag, char[] _pad, float[] pose_location, float[] pose_rotation) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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this.name = name;
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this.profile = profile;
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this.component_paths = component_paths;
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this.float_threshold = float_threshold;
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this.axis_flag = axis_flag;
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this._pad = _pad;
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this.pose_location = pose_location;
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this.pose_rotation = pose_rotation;
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}
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}
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}
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