Files
BlenderSharp/BlendFile/DNA/bGPDspoint.cs
Samuele Lorefice 0674e6b136 - Modified DNAClassAttribute to also support usage on structs
- Added auto generation of DNAClass attributes on file generation
- Regenerated all files
2025-01-23 16:15:50 +01:00

61 lines
2.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(255, "bGPDspoint")]
public class bGPDspoint {
[DNAFieldAttribute(0, "float", "x", 4)]
public float x;
[DNAFieldAttribute(1, "float", "y", 4)]
public float y;
[DNAFieldAttribute(2, "float", "z", 4)]
public float z;
[DNAFieldAttribute(3, "float", "pressure", 4)]
public float pressure;
[DNAFieldAttribute(4, "float", "strength", 4)]
public float strength;
[DNAFieldAttribute(5, "float", "time", 4)]
public float time;
[DNAFieldAttribute(6, "int", "flag", 4)]
public int flag;
[DNAFieldAttribute(7, "float", "uv_fac", 4)]
public float uv_fac;
[DNAFieldAttribute(8, "float", "uv_rot", 4)]
public float uv_rot;
[DNAFieldAttribute(9, "float", "uv_fill[2]", 4)]
public float[] uv_fill = new System.Single[2];
[DNAFieldAttribute(10, "float", "vert_color[4]", 4)]
public float[] vert_color = new System.Single[4];
[DNAFieldAttribute(11, "char", "_pad2[4]", 1)]
public char[] _pad2 = new System.Char[4];
[DNAFieldAttribute(12, "bGPDspoint_Runtime", "runtime", 16)]
public bGPDspoint_Runtime runtime;
public bGPDspoint(float x, float y, float z, float pressure, float strength, float time, int flag, float uv_fac, float uv_rot, float[] uv_fill, float[] vert_color, char[] _pad2, bGPDspoint_Runtime runtime) {
this.x = x;
this.y = y;
this.z = z;
this.pressure = pressure;
this.strength = strength;
this.time = time;
this.flag = flag;
this.uv_fac = uv_fac;
this.uv_rot = uv_rot;
this.uv_fill = uv_fill;
this.vert_color = vert_color;
this._pad2 = _pad2;
this.runtime = runtime;
}
}
}