- Added auto generation of DNAClass attributes on file generation - Regenerated all files
55 lines
2.0 KiB
C#
55 lines
2.0 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(569, "bNodeStack")]
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public class bNodeStack {
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[DNAFieldAttribute(0, "float", "vec[4]", 4)]
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public float[] vec = new System.Single[4];
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[DNAFieldAttribute(1, "float", "min", 4)]
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public float min;
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[DNAFieldAttribute(2, "float", "max", 4)]
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public float max;
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[DNAFieldAttribute(3, "void", "*data", 0)]
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public object ptr_data;
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[DNAFieldAttribute(4, "short", "hasinput", 2)]
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public short hasinput;
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[DNAFieldAttribute(5, "short", "hasoutput", 2)]
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public short hasoutput;
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[DNAFieldAttribute(6, "short", "datatype", 2)]
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public short datatype;
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[DNAFieldAttribute(7, "short", "sockettype", 2)]
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public short sockettype;
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[DNAFieldAttribute(8, "short", "is_copy", 2)]
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public short is_copy;
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[DNAFieldAttribute(9, "short", "external", 2)]
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public short external;
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[DNAFieldAttribute(10, "char", "_pad[4]", 1)]
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public char[] _pad = new System.Char[4];
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public bNodeStack(float[] vec, float min, float max, object ptr_data, short hasinput, short hasoutput, short datatype, short sockettype, short is_copy, short external, char[] _pad) {
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this.vec = vec;
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this.min = min;
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this.max = max;
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this.ptr_data = ptr_data;
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this.hasinput = hasinput;
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this.hasoutput = hasoutput;
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this.datatype = datatype;
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this.sockettype = sockettype;
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this.is_copy = is_copy;
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this.external = external;
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this._pad = _pad;
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}
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}
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}
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