- Added auto generation of DNAClass attributes on file generation - Regenerated all files
64 lines
2.4 KiB
C#
64 lines
2.4 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(191, "bRigidBodyJointConstraint")]
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public class bRigidBodyJointConstraint {
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[DNAFieldAttribute(0, "Object", "*tar", 1160)]
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public Object ptr_tar;
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[DNAFieldAttribute(1, "Object", "*child", 1160)]
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public Object ptr_child;
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[DNAFieldAttribute(2, "int", "type", 4)]
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public int type;
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[DNAFieldAttribute(3, "float", "pivX", 4)]
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public float pivX;
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[DNAFieldAttribute(4, "float", "pivY", 4)]
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public float pivY;
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[DNAFieldAttribute(5, "float", "pivZ", 4)]
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public float pivZ;
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[DNAFieldAttribute(6, "float", "axX", 4)]
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public float axX;
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[DNAFieldAttribute(7, "float", "axY", 4)]
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public float axY;
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[DNAFieldAttribute(8, "float", "axZ", 4)]
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public float axZ;
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[DNAFieldAttribute(9, "float", "minLimit[6]", 4)]
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public float[] minLimit = new System.Single[6];
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[DNAFieldAttribute(10, "float", "maxLimit[6]", 4)]
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public float[] maxLimit = new System.Single[6];
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[DNAFieldAttribute(11, "float", "extraFz", 4)]
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public float extraFz;
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[DNAFieldAttribute(12, "short", "flag", 2)]
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public short flag;
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[DNAFieldAttribute(13, "char", "_pad[6]", 1)]
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public char[] _pad = new System.Char[6];
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public bRigidBodyJointConstraint(Object ptr_tar, Object ptr_child, int type, float pivX, float pivY, float pivZ, float axX, float axY, float axZ, float[] minLimit, float[] maxLimit, float extraFz, short flag, char[] _pad) {
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this.ptr_tar = ptr_tar;
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this.ptr_child = ptr_child;
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this.type = type;
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this.pivX = pivX;
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this.pivY = pivY;
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this.pivZ = pivZ;
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this.axX = axX;
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this.axY = axY;
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this.axZ = axZ;
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this.minLimit = minLimit;
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this.maxLimit = maxLimit;
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this.extraFz = extraFz;
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this.flag = flag;
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this._pad = _pad;
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}
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}
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}
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