Files
BlenderSharp/BlendFile/DNA/bSound.cs
Samuele Lorefice 0674e6b136 - Modified DNAClassAttribute to also support usage on structs
- Added auto generation of DNAClass attributes on file generation
- Regenerated all files
2025-01-23 16:15:50 +01:00

110 lines
4.2 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(886, "bSound")]
public class bSound {
[DNAFieldAttribute(0, "ID", "id", 208)]
public ID id;
[DNAFieldAttribute(1, "char", "name[1024]", 1)]
public char[] name = new System.Char[1024];
[DNAFieldAttribute(2, "PackedFile", "*packedfile", 24)]
public PackedFile ptr_packedfile;
[DNAFieldAttribute(3, "void", "*handle", 0)]
public object ptr_handle;
[DNAFieldAttribute(4, "PackedFile", "*newpackedfile", 24)]
public PackedFile ptr_newpackedfile;
[DNAFieldAttribute(5, "Ipo", "*ipo", 248)]
public Ipo ptr_ipo;
[DNAFieldAttribute(6, "float", "volume", 4)]
public float volume;
[DNAFieldAttribute(7, "float", "attenuation", 4)]
public float attenuation;
[DNAFieldAttribute(8, "float", "pitch", 4)]
public float pitch;
[DNAFieldAttribute(9, "float", "min_gain", 4)]
public float min_gain;
[DNAFieldAttribute(10, "float", "max_gain", 4)]
public float max_gain;
[DNAFieldAttribute(11, "float", "distance", 4)]
public float distance;
[DNAFieldAttribute(12, "short", "flags", 2)]
public short flags;
[DNAFieldAttribute(13, "short", "tags", 2)]
public short tags;
[DNAFieldAttribute(14, "char", "_pad[4]", 1)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(15, "double", "offset_time", 8)]
public double offset_time;
[DNAFieldAttribute(16, "void", "*cache", 0)]
public object ptr_cache;
[DNAFieldAttribute(17, "void", "*waveform", 0)]
public object ptr_waveform;
[DNAFieldAttribute(18, "void", "*playback_handle", 0)]
public object ptr_playback_handle;
[DNAFieldAttribute(19, "void", "*spinlock", 0)]
public object ptr_spinlock;
[DNAFieldAttribute(20, "int", "audio_channels", 4)]
public int audio_channels;
[DNAFieldAttribute(21, "int", "samplerate", 4)]
public int samplerate;
public bSound(
ID id,
char[] name,
PackedFile ptr_packedfile,
object ptr_handle,
PackedFile ptr_newpackedfile,
Ipo ptr_ipo,
float volume,
float attenuation,
float pitch,
float min_gain,
float max_gain,
float distance,
short flags,
short tags,
char[] _pad,
double offset_time,
object ptr_cache,
object ptr_waveform,
object ptr_playback_handle,
object ptr_spinlock,
int audio_channels,
int samplerate) {
this.id = id;
this.name = name;
this.ptr_packedfile = ptr_packedfile;
this.ptr_handle = ptr_handle;
this.ptr_newpackedfile = ptr_newpackedfile;
this.ptr_ipo = ptr_ipo;
this.volume = volume;
this.attenuation = attenuation;
this.pitch = pitch;
this.min_gain = min_gain;
this.max_gain = max_gain;
this.distance = distance;
this.flags = flags;
this.tags = tags;
this._pad = _pad;
this.offset_time = offset_time;
this.ptr_cache = ptr_cache;
this.ptr_waveform = ptr_waveform;
this.ptr_playback_handle = ptr_playback_handle;
this.ptr_spinlock = ptr_spinlock;
this.audio_channels = audio_channels;
this.samplerate = samplerate;
}
}
}