Files
BlenderSharp/BlendFile/DNA/bTransformConstraint.cs
Samuele Lorefice 0674e6b136 - Modified DNAClassAttribute to also support usage on structs
- Added auto generation of DNAClass attributes on file generation
- Regenerated all files
2025-01-23 16:15:50 +01:00

118 lines
4.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(194, "bTransformConstraint")]
public class bTransformConstraint {
[DNAFieldAttribute(0, "Object", "*tar", 1160)]
public Object ptr_tar;
[DNAFieldAttribute(1, "char", "subtarget[64]", 1)]
public char[] subtarget = new System.Char[64];
[DNAFieldAttribute(2, "short", "from", 2)]
public short from;
[DNAFieldAttribute(3, "short", "to", 2)]
public short to;
[DNAFieldAttribute(4, "char", "map[3]", 1)]
public char[] map = new System.Char[3];
[DNAFieldAttribute(5, "char", "expo", 1)]
public char expo;
[DNAFieldAttribute(6, "char", "from_rotation_mode", 1)]
public char from_rotation_mode;
[DNAFieldAttribute(7, "char", "to_euler_order", 1)]
public char to_euler_order;
[DNAFieldAttribute(8, "char", "mix_mode_loc", 1)]
public char mix_mode_loc;
[DNAFieldAttribute(9, "char", "mix_mode_rot", 1)]
public char mix_mode_rot;
[DNAFieldAttribute(10, "char", "mix_mode_scale", 1)]
public char mix_mode_scale;
[DNAFieldAttribute(11, "char", "_pad[3]", 1)]
public char[] _pad = new System.Char[3];
[DNAFieldAttribute(12, "float", "from_min[3]", 4)]
public float[] from_min = new System.Single[3];
[DNAFieldAttribute(13, "float", "from_max[3]", 4)]
public float[] from_max = new System.Single[3];
[DNAFieldAttribute(14, "float", "to_min[3]", 4)]
public float[] to_min = new System.Single[3];
[DNAFieldAttribute(15, "float", "to_max[3]", 4)]
public float[] to_max = new System.Single[3];
[DNAFieldAttribute(16, "float", "from_min_rot[3]", 4)]
public float[] from_min_rot = new System.Single[3];
[DNAFieldAttribute(17, "float", "from_max_rot[3]", 4)]
public float[] from_max_rot = new System.Single[3];
[DNAFieldAttribute(18, "float", "to_min_rot[3]", 4)]
public float[] to_min_rot = new System.Single[3];
[DNAFieldAttribute(19, "float", "to_max_rot[3]", 4)]
public float[] to_max_rot = new System.Single[3];
[DNAFieldAttribute(20, "float", "from_min_scale[3]", 4)]
public float[] from_min_scale = new System.Single[3];
[DNAFieldAttribute(21, "float", "from_max_scale[3]", 4)]
public float[] from_max_scale = new System.Single[3];
[DNAFieldAttribute(22, "float", "to_min_scale[3]", 4)]
public float[] to_min_scale = new System.Single[3];
[DNAFieldAttribute(23, "float", "to_max_scale[3]", 4)]
public float[] to_max_scale = new System.Single[3];
public bTransformConstraint(
Object ptr_tar,
char[] subtarget,
short from,
short to,
char[] map,
char expo,
char from_rotation_mode,
char to_euler_order,
char mix_mode_loc,
char mix_mode_rot,
char mix_mode_scale,
char[] _pad,
float[] from_min,
float[] from_max,
float[] to_min,
float[] to_max,
float[] from_min_rot,
float[] from_max_rot,
float[] to_min_rot,
float[] to_max_rot,
float[] from_min_scale,
float[] from_max_scale,
float[] to_min_scale,
float[] to_max_scale) {
this.ptr_tar = ptr_tar;
this.subtarget = subtarget;
this.from = from;
this.to = to;
this.map = map;
this.expo = expo;
this.from_rotation_mode = from_rotation_mode;
this.to_euler_order = to_euler_order;
this.mix_mode_loc = mix_mode_loc;
this.mix_mode_rot = mix_mode_rot;
this.mix_mode_scale = mix_mode_scale;
this._pad = _pad;
this.from_min = from_min;
this.from_max = from_max;
this.to_min = to_min;
this.to_max = to_max;
this.from_min_rot = from_min_rot;
this.from_max_rot = from_max_rot;
this.to_min_rot = to_min_rot;
this.to_max_rot = to_max_rot;
this.from_min_scale = from_min_scale;
this.from_max_scale = from_max_scale;
this.to_min_scale = to_min_scale;
this.to_max_scale = to_max_scale;
}
}
}